annotate src/timer/SDL_timer.c @ 1143:71a2648acc75

Replaced Mac OS X's C++ cdrom code with almost-direct translation to C. Sam requested this effort on the mailing list, apparently because of binary compatibility issues between 10.4 and earlier systems (or gcc4 and earlier compilers?). Works fine with SDL12/test/testcdrom.c, with this command line: ./testcdrom -status -list -play -sleep 5000 -pause -sleep 3000 -resume \ -sleep 5000 -stop -sleep 3000 -play -sleep 3000 -stop \ -sleep 3000 -eject Unix Makefiles work, XCode project still need updating for new filenames.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 22 Sep 2005 08:48:16 +0000
parents 95b261f445b1
children 173c063d4f55
rev   line source
1
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 5635-34 Springhouse Dr.
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21 Pleasanton, CA 94588 (USA)
252
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22 slouken@libsdl.org
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23 */
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24
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25 #ifdef SAVE_RCSID
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26 static char rcsid =
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27 "@(#) $Id$";
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28 #endif
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29
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30 #include <stdlib.h>
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31 #include <stdio.h> /* For the definition of NULL */
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32
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33 #include "SDL_error.h"
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34 #include "SDL_timer.h"
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35 #include "SDL_timer_c.h"
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36 #include "SDL_mutex.h"
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37 #include "SDL_systimer.h"
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38
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39 /* #define DEBUG_TIMERS */
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40
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41 int SDL_timer_started = 0;
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42 int SDL_timer_running = 0;
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43
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44 /* Data to handle a single periodic alarm */
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45 Uint32 SDL_alarm_interval = 0;
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46 SDL_TimerCallback SDL_alarm_callback;
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47
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48 /* Data used for a thread-based timer */
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49 static int SDL_timer_threaded = 0;
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50
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51 struct _SDL_TimerID {
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52 Uint32 interval;
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53 SDL_NewTimerCallback cb;
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54 void *param;
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55 Uint32 last_alarm;
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56 struct _SDL_TimerID *next;
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57 };
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58
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59 static SDL_TimerID SDL_timers = NULL;
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60 static SDL_mutex *SDL_timer_mutex;
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61 static volatile SDL_bool list_changed = SDL_FALSE;
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62
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63 /* Set whether or not the timer should use a thread.
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64 This should not be called while the timer subsystem is running.
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65 */
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66 int SDL_SetTimerThreaded(int value)
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67 {
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68 int retval;
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69
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70 if ( SDL_timer_started ) {
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71 SDL_SetError("Timer already initialized");
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72 retval = -1;
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73 } else {
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74 retval = 0;
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75 SDL_timer_threaded = value;
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76 }
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77 return retval;
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78 }
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79
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80 int SDL_TimerInit(void)
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81 {
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82 int retval;
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83
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84 retval = 0;
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85 if ( SDL_timer_started ) {
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86 SDL_TimerQuit();
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87 }
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88 if ( ! SDL_timer_threaded ) {
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89 retval = SDL_SYS_TimerInit();
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90 }
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91 if ( SDL_timer_threaded ) {
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92 SDL_timer_mutex = SDL_CreateMutex();
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93 }
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94 if ( retval == 0 ) {
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95 SDL_timer_started = 1;
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96 }
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97 return(retval);
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98 }
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99
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100 void SDL_TimerQuit(void)
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101 {
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102 SDL_SetTimer(0, NULL);
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103 if ( SDL_timer_threaded < 2 ) {
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104 SDL_SYS_TimerQuit();
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105 }
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106 if ( SDL_timer_threaded ) {
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107 SDL_DestroyMutex(SDL_timer_mutex);
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108 }
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109 SDL_timer_started = 0;
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110 SDL_timer_threaded = 0;
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111 }
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112
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113 void SDL_ThreadedTimerCheck(void)
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114 {
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115 Uint32 now, ms;
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116 SDL_TimerID t, prev, next;
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117 SDL_bool removed;
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118
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119 SDL_mutexP(SDL_timer_mutex);
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120 list_changed = SDL_FALSE;
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121 now = SDL_GetTicks();
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122 for ( prev = NULL, t = SDL_timers; t; t = next ) {
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123 removed = SDL_FALSE;
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124 ms = t->interval - SDL_TIMESLICE;
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125 next = t->next;
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126 if ( (int)(now - t->last_alarm) > (int)ms ) {
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127 struct _SDL_TimerID timer;
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128
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129 if ( (now - t->last_alarm) < t->interval ) {
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130 t->last_alarm += t->interval;
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131 } else {
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132 t->last_alarm = now;
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133 }
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134 #ifdef DEBUG_TIMERS
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135 printf("Executing timer %p (thread = %d)\n",
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136 t, SDL_ThreadID());
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137 #endif
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138 timer = *t;
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139 SDL_mutexV(SDL_timer_mutex);
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140 ms = timer.cb(timer.interval, timer.param);
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parents:
diff changeset
141 SDL_mutexP(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
142 if ( list_changed ) {
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143 /* Abort, list of timers modified */
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diff changeset
144 /* FIXME: what if ms was changed? */
1
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
145 break;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
146 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
147 if ( ms != t->interval ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
148 if ( ms ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
149 t->interval = ROUND_RESOLUTION(ms);
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diff changeset
150 } else {
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diff changeset
151 /* Remove timer from the list */
1
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
152 #ifdef DEBUG_TIMERS
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
153 printf("SDL: Removing timer %p\n", t);
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
154 #endif
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
155 if ( prev ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
156 prev->next = next;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
157 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
158 SDL_timers = next;
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
159 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
160 free(t);
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161 --SDL_timer_running;
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162 removed = SDL_TRUE;
1
cf2af46e9e2a Changes since SDL 1.2.0 release
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diff changeset
163 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
164 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
165 }
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parents:
diff changeset
166 /* Don't update prev if the timer has disappeared */
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
167 if ( ! removed ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
168 prev = t;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
169 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
170 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
171 SDL_mutexV(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
172 }
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diff changeset
173
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174 static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param)
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175 {
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diff changeset
176 SDL_TimerID t;
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177 t = (SDL_TimerID) malloc(sizeof(struct _SDL_TimerID));
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178 if ( t ) {
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diff changeset
179 t->interval = ROUND_RESOLUTION(interval);
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diff changeset
180 t->cb = callback;
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181 t->param = param;
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diff changeset
182 t->last_alarm = SDL_GetTicks();
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
183 t->next = SDL_timers;
5ba65305c954 Fix various problems with the timer code.
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diff changeset
184 SDL_timers = t;
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diff changeset
185 ++SDL_timer_running;
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
186 list_changed = SDL_TRUE;
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
187 }
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
188 #ifdef DEBUG_TIMERS
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189 printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running);
5ba65305c954 Fix various problems with the timer code.
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diff changeset
190 #endif
5ba65305c954 Fix various problems with the timer code.
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diff changeset
191 return t;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
192 }
5ba65305c954 Fix various problems with the timer code.
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diff changeset
193
1
cf2af46e9e2a Changes since SDL 1.2.0 release
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diff changeset
194 SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param)
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
195 {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
196 SDL_TimerID t;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
197 if ( ! SDL_timer_mutex ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
198 if ( SDL_timer_started ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
199 SDL_SetError("This platform doesn't support multiple timers");
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
200 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
201 SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first");
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
202 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
203 return NULL;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 if ( ! SDL_timer_threaded ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 SDL_SetError("Multiple timers require threaded events!");
cf2af46e9e2a Changes since SDL 1.2.0 release
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diff changeset
207 return NULL;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 }
cf2af46e9e2a Changes since SDL 1.2.0 release
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diff changeset
209 SDL_mutexP(SDL_timer_mutex);
1028
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210 t = SDL_AddTimerInternal(interval, callback, param);
1
cf2af46e9e2a Changes since SDL 1.2.0 release
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diff changeset
211 SDL_mutexV(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 return t;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
214
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
215 SDL_bool SDL_RemoveTimer(SDL_TimerID id)
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 {
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
217 SDL_TimerID t, prev = NULL;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 SDL_bool removed;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219
cf2af46e9e2a Changes since SDL 1.2.0 release
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parents:
diff changeset
220 removed = SDL_FALSE;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 SDL_mutexP(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 /* Look for id in the linked list of timers */
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 for (t = SDL_timers; t; prev=t, t = t->next ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 if ( t == id ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 if(prev) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 prev->next = t->next;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 SDL_timers = t->next;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 free(t);
1028
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diff changeset
231 --SDL_timer_running;
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 removed = SDL_TRUE;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 list_changed = SDL_TRUE;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 break;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 #ifdef DEBUG_TIMERS
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
238 printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, SDL_timer_running, SDL_ThreadID());
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 #endif
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 SDL_mutexV(SDL_timer_mutex);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 return removed;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 /* Old style callback functions are wrapped through this */
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 static Uint32 callback_wrapper(Uint32 ms, void *param)
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 SDL_TimerCallback func = (SDL_TimerCallback) param;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 return (*func)(ms);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback)
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 int retval;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 #ifdef DEBUG_TIMERS
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 printf("SDL_SetTimer(%d)\n", ms);
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 #endif
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 retval = 0;
1028
5ba65305c954 Fix various problems with the timer code.
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diff changeset
259
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
260 if ( SDL_timer_threaded ) {
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
261 SDL_mutexP(SDL_timer_mutex);
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
262 }
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 if ( SDL_timer_running ) { /* Stop any currently running timer */
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 if ( SDL_timer_threaded ) {
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
265 while ( SDL_timers ) {
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
266 SDL_TimerID freeme = SDL_timers;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
267 SDL_timers = SDL_timers->next;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
268 free(freeme);
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
269 }
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
270 SDL_timer_running = 0;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
271 list_changed = SDL_TRUE;
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273 SDL_SYS_StopTimer();
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
274 SDL_timer_running = 0;
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 if ( ms ) {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 if ( SDL_timer_threaded ) {
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
279 if ( SDL_AddTimerInternal(ms, callback_wrapper, (void *)callback) == NULL ) {
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
280 retval = -1;
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
diff changeset
281 }
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 } else {
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 SDL_timer_running = 1;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 SDL_alarm_interval = ms;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 SDL_alarm_callback = callback;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
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286 retval = SDL_SYS_StartTimer();
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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287 }
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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288 }
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
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289 if ( SDL_timer_threaded ) {
1117
95b261f445b1 From: Jim Paris <jim_jtan_com>
Ryan C. Gordon <icculus@icculus.org>
parents: 1028
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290 SDL_mutexV(SDL_timer_mutex);
1028
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
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291 }
5ba65305c954 Fix various problems with the timer code.
Sam Lantinga <slouken@libsdl.org>
parents: 1023
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292
1
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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293 return retval;
cf2af46e9e2a Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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294 }