Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.h @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
children | d72a0dd80e8b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_directfb_window_h #define _SDL_directfb_window_h #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) typedef struct _DFB_WindowData DFB_WindowData; struct _DFB_WindowData { IDirectFBSurface *surface; IDirectFBWindow *window; DirectFB_GLContext *gl_context; IDirectFBEventBuffer *eventbuffer; DFBWindowID windowID; DFB_WindowData *next; Uint8 opacity; SDL_WindowID id; }; extern int DirectFB_CreateWindow(_THIS, SDL_Window * window); extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window); extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window); extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window); extern void DirectFB_ShowWindow(_THIS, SDL_Window * window); extern void DirectFB_HideWindow(_THIS, SDL_Window * window); extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window); extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window); extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window); extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window); extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window); extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_directfb_window_h */ /* vi: set ts=4 sw=4 expandtab: */