view docs/html/sdlcreatergbsurfacefrom.html @ 693:6c119628180d

Date: Sat, 16 Aug 2003 16:22:56 +0300 From: "Mike Gorchak" Subject: Package building for QNX6 I'm just completed the package description file for QNX6 - qpg, it is like a\ .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\ ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\ .in. The same for the SDL_image. I'm planning to add .qpg files creation for\ all SDL* projects. As for shared library building for QNX6. It is very hard to improve the exis\ ting libtool code to support QNX shared libraries. Much easyiest is to remov\ e libtool.m4 code from the acinclude.m4 for those persons, who building shar\ ed libraries for QNX6. I'm described all what they need to do with .so under\ QNX6 in the README.QNX file. And 90% of people used the precompiled librari\ es, so I think it is not big problem :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:25:46 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_CreateRGBSurfaceFrom</A
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><H2
>Name</H2
>SDL_CreateRGBSurfaceFrom&nbsp;--&nbsp;Create an SDL_Surface from pixel data</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_CreateRGBSurfaceFrom</B
></CODE
>(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);</CODE
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><H2
>Description</H2
><P
>Creates an SDL_Surface from the provided pixel data.</P
><P
>The data stored in <TT
CLASS="PARAMETER"
><I
>pixels</I
></TT
> is assumed to be of the <TT
CLASS="PARAMETER"
><I
>depth</I
></TT
> specified in the parameter list. The pixel data is not copied into the <SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
> structure so it should not be freed until the surface has been freed with a called to <A
HREF="sdlfreesurface.html"
>SDL_FreeSurface</A
>. <TT
CLASS="PARAMETER"
><I
>pitch</I
></TT
> is the length of each scanline in bytes.  </P
><P
>See <A
HREF="sdlcreatergbsurface.html"
><TT
CLASS="FUNCTION"
>SDL_CreateRGBSurface</TT
></A
> for a more detailed description of the other parameters.</P
></DIV
><DIV
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><A
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></A
><H2
>Return Value</H2
><P
>Returns the created surface, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> upon error.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlcreatergbsurface.html"
><TT
CLASS="FUNCTION"
>SDL_CreateRGBSurface</TT
></A
>,
<A
HREF="sdlfreesurface.html"
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>SDL_FreeSurface</TT
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