Mercurial > sdl-ios-xcode
view src/SDL_fatal.c @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | b8d311d90021 |
children | 5a417d2a8603 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* General fatal signal handling code for SDL */ #ifdef NO_SIGNAL_H /* No signals on this platform, nothing to do.. */ void SDL_InstallParachute(void) { return; } void SDL_UninstallParachute(void) { return; } #else #include <stdlib.h> #include <stdio.h> #include <signal.h> #include <string.h> #include "SDL.h" #include "SDL_fatal.h" #ifdef __CYGWIN__ #define DISABLE_STDIO #endif /* This installs some signal handlers for the more common fatal signals, so that if the programmer is lazy, the app doesn't die so horribly if the program crashes. */ static void print_msg(const char *text) { #ifndef DISABLE_STDIO fprintf(stderr, "%s", text); #endif } static void SDL_Parachute(int sig) { signal(sig, SIG_DFL); print_msg("Fatal signal: "); switch (sig) { case SIGSEGV: print_msg("Segmentation Fault"); break; #ifdef SIGBUS #if SIGBUS != SIGSEGV case SIGBUS: print_msg("Bus Error"); break; #endif #endif /* SIGBUS */ #ifdef SIGFPE case SIGFPE: print_msg("Floating Point Exception"); break; #endif /* SIGFPE */ #ifdef SIGQUIT case SIGQUIT: print_msg("Keyboard Quit"); break; #endif /* SIGQUIT */ #ifdef SIGPIPE case SIGPIPE: print_msg("Broken Pipe"); break; #endif /* SIGPIPE */ default: #ifndef DISABLE_STDIO fprintf(stderr, "# %d", sig); #endif break; } print_msg(" (SDL Parachute Deployed)\n"); SDL_Quit(); exit(-sig); } static int SDL_fatal_signals[] = { SIGSEGV, #ifdef SIGBUS SIGBUS, #endif #ifdef SIGFPE SIGFPE, #endif #ifdef SIGQUIT SIGQUIT, #endif #ifdef SIGPIPE SIGPIPE, #endif 0 }; void SDL_InstallParachute(void) { int i; void (*ohandler)(int); /* Set a handler for any fatal signal not already handled */ for ( i=0; SDL_fatal_signals[i]; ++i ) { ohandler = signal(SDL_fatal_signals[i], SDL_Parachute); if ( ohandler != SIG_DFL ) { signal(SDL_fatal_signals[i], ohandler); } } #ifdef SIGALRM /* Set SIGALRM to be ignored -- necessary on Solaris */ { struct sigaction action, oaction; /* Set SIG_IGN action */ memset(&action, 0, (sizeof action)); action.sa_handler = SIG_IGN; sigaction(SIGALRM, &action, &oaction); /* Reset original action if it was already being handled */ if ( oaction.sa_handler != SIG_DFL ) { sigaction(SIGALRM, &oaction, NULL); } } #endif return; } void SDL_UninstallParachute(void) { int i; void (*ohandler)(int); /* Remove a handler for any fatal signal handled */ for ( i=0; SDL_fatal_signals[i]; ++i ) { ohandler = signal(SDL_fatal_signals[i], SIG_DFL); if ( ohandler != SDL_Parachute ) { signal(SDL_fatal_signals[i], ohandler); } } } #endif /* NO_SIGNAL_H */