Mercurial > sdl-ios-xcode
annotate src/SDL_fatal.c @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | b8d311d90021 |
children | 5a417d2a8603 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* General fatal signal handling code for SDL */ | |
29 | |
30 #ifdef NO_SIGNAL_H | |
31 | |
32 /* No signals on this platform, nothing to do.. */ | |
33 | |
34 void SDL_InstallParachute(void) | |
35 { | |
36 return; | |
37 } | |
38 | |
39 void SDL_UninstallParachute(void) | |
40 { | |
41 return; | |
42 } | |
43 | |
44 #else | |
45 | |
46 #include <stdlib.h> | |
47 #include <stdio.h> | |
48 #include <signal.h> | |
49 #include <string.h> | |
50 | |
51 #include "SDL.h" | |
52 #include "SDL_fatal.h" | |
53 | |
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54 #ifdef __CYGWIN__ |
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55 #define DISABLE_STDIO |
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56 #endif |
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57 |
0 | 58 /* This installs some signal handlers for the more common fatal signals, |
59 so that if the programmer is lazy, the app doesn't die so horribly if | |
60 the program crashes. | |
61 */ | |
62 | |
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63 static void print_msg(const char *text) |
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64 { |
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65 #ifndef DISABLE_STDIO |
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66 fprintf(stderr, "%s", text); |
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67 #endif |
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68 } |
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69 |
0 | 70 static void SDL_Parachute(int sig) |
71 { | |
72 signal(sig, SIG_DFL); | |
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73 print_msg("Fatal signal: "); |
0 | 74 switch (sig) { |
75 case SIGSEGV: | |
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76 print_msg("Segmentation Fault"); |
0 | 77 break; |
78 #ifdef SIGBUS | |
79 #if SIGBUS != SIGSEGV | |
80 case SIGBUS: | |
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81 print_msg("Bus Error"); |
0 | 82 break; |
83 #endif | |
84 #endif /* SIGBUS */ | |
85 #ifdef SIGFPE | |
86 case SIGFPE: | |
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87 print_msg("Floating Point Exception"); |
0 | 88 break; |
89 #endif /* SIGFPE */ | |
90 #ifdef SIGQUIT | |
91 case SIGQUIT: | |
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92 print_msg("Keyboard Quit"); |
0 | 93 break; |
94 #endif /* SIGQUIT */ | |
95 #ifdef SIGPIPE | |
96 case SIGPIPE: | |
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97 print_msg("Broken Pipe"); |
0 | 98 break; |
99 #endif /* SIGPIPE */ | |
100 default: | |
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101 #ifndef DISABLE_STDIO |
0 | 102 fprintf(stderr, "# %d", sig); |
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103 #endif |
0 | 104 break; |
105 } | |
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106 print_msg(" (SDL Parachute Deployed)\n"); |
0 | 107 SDL_Quit(); |
108 exit(-sig); | |
109 } | |
110 | |
111 static int SDL_fatal_signals[] = { | |
112 SIGSEGV, | |
113 #ifdef SIGBUS | |
114 SIGBUS, | |
115 #endif | |
116 #ifdef SIGFPE | |
117 SIGFPE, | |
118 #endif | |
119 #ifdef SIGQUIT | |
120 SIGQUIT, | |
121 #endif | |
122 #ifdef SIGPIPE | |
123 SIGPIPE, | |
124 #endif | |
125 0 | |
126 }; | |
127 | |
128 void SDL_InstallParachute(void) | |
129 { | |
130 int i; | |
131 void (*ohandler)(int); | |
132 | |
133 /* Set a handler for any fatal signal not already handled */ | |
134 for ( i=0; SDL_fatal_signals[i]; ++i ) { | |
135 ohandler = signal(SDL_fatal_signals[i], SDL_Parachute); | |
136 if ( ohandler != SIG_DFL ) { | |
137 signal(SDL_fatal_signals[i], ohandler); | |
138 } | |
139 } | |
140 #ifdef SIGALRM | |
141 /* Set SIGALRM to be ignored -- necessary on Solaris */ | |
142 { | |
143 struct sigaction action, oaction; | |
144 | |
145 /* Set SIG_IGN action */ | |
146 memset(&action, 0, (sizeof action)); | |
147 action.sa_handler = SIG_IGN; | |
148 sigaction(SIGALRM, &action, &oaction); | |
149 | |
150 /* Reset original action if it was already being handled */ | |
151 if ( oaction.sa_handler != SIG_DFL ) { | |
152 sigaction(SIGALRM, &oaction, NULL); | |
153 } | |
154 } | |
155 #endif | |
156 return; | |
157 } | |
158 | |
159 void SDL_UninstallParachute(void) | |
160 { | |
161 int i; | |
162 void (*ohandler)(int); | |
163 | |
164 /* Remove a handler for any fatal signal handled */ | |
165 for ( i=0; SDL_fatal_signals[i]; ++i ) { | |
166 ohandler = signal(SDL_fatal_signals[i], SIG_DFL); | |
167 if ( ohandler != SDL_Parachute ) { | |
168 signal(SDL_fatal_signals[i], ohandler); | |
169 } | |
170 } | |
171 } | |
172 | |
173 #endif /* NO_SIGNAL_H */ |