Mercurial > sdl-ios-xcode
view test/testdyngl.c @ 4222:6823a52d06fa SDL-1.2
Fixed bug #714
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
Created an attachment (id=305) [details]
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 11:04:32 +0000 |
parents | 871090feb7ad |
children | 782fd950bd46 c121d94672cb |
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line source
/* * Small SDL example to demonstrate dynamically loading * OpenGL lib and functions * * (FYI it was supposed to look like snow in the wind or something...) * * Compile with : * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL * * You can specify a different OpenGL lib on the command line, i.e. : * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 * or * ./testdyngl /usr/lib/libGL.so.1.0.4496 * */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" #ifdef __MACOS__ #define HAVE_OPENGL #endif #ifdef HAVE_OPENGL #include "SDL_opengl.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void* get_funcaddr(const char* p) { void* f=SDL_GL_GetProcAddress(p); if (f) { return f; } else { printf("Unable to get function pointer for %s\n",p); quit(1); } return NULL; } typedef struct { void(APIENTRY*glBegin)(GLenum); void(APIENTRY*glEnd)(); void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat); void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); void(APIENTRY*glClear)(GLbitfield); void(APIENTRY*glDisable)(GLenum); void(APIENTRY*glEnable)(GLenum); void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); void(APIENTRY*glPointSize)(GLfloat); void(APIENTRY*glHint)(GLenum,GLenum); void(APIENTRY*glBlendFunc)(GLenum,GLenum); void(APIENTRY*glMatrixMode)(GLenum); void(APIENTRY*glLoadIdentity)(); void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei); void(APIENTRY*glFogf)(GLenum,GLfloat); } glfuncs; void init_glfuncs(glfuncs* f) { f->glBegin=get_funcaddr("glBegin"); f->glEnd=get_funcaddr("glEnd"); f->glVertex3f=get_funcaddr("glVertex3f"); f->glClearColor=get_funcaddr("glClearColor"); f->glClear=get_funcaddr("glClear"); f->glDisable=get_funcaddr("glDisable"); f->glEnable=get_funcaddr("glEnable"); f->glColor4ub=get_funcaddr("glColor4ub"); f->glPointSize=get_funcaddr("glPointSize"); f->glHint=get_funcaddr("glHint"); f->glBlendFunc=get_funcaddr("glBlendFunc"); f->glMatrixMode=get_funcaddr("glMatrixMode"); f->glLoadIdentity=get_funcaddr("glLoadIdentity"); f->glOrtho=get_funcaddr("glOrtho"); f->glRotatef=get_funcaddr("glRotatef"); f->glViewport=get_funcaddr("glViewport"); f->glFogf=get_funcaddr("glFogf"); } #define NB_PIXELS 1000 int main(int argc,char *argv[]) { glfuncs f; int i; SDL_Event event; int done=0; GLfloat pixels[NB_PIXELS*3]; const char *gl_library = NULL; /* Use the default GL library */ if (argv[1]) { gl_library = argv[1]; } if (SDL_Init(SDL_INIT_VIDEO)<0) { printf("Unable to init SDL : %s\n",SDL_GetError()); return(1); } if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0) { printf("Unable to set GL attribute : %s\n",SDL_GetError()); quit(1); } if (SDL_GL_LoadLibrary(gl_library)<0) { printf("Unable to dynamically open GL lib : %s\n",SDL_GetError()); quit(1); } if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL) { printf("Unable to open video mode : %s\n",SDL_GetError()); quit(1); } /* Set the window manager title bar */ SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" ); init_glfuncs(&f); for(i=0;i<NB_PIXELS;i++) { pixels[3*i]=rand()%250-125; pixels[3*i+1]=rand()%250-125; pixels[3*i+2]=rand()%250-125; } f.glViewport(0,0,640,480); f.glMatrixMode(GL_PROJECTION); f.glLoadIdentity(); f.glOrtho(-100,100,-100,100,-500,500); f.glMatrixMode(GL_MODELVIEW); f.glLoadIdentity(); f.glEnable(GL_DEPTH_TEST); f.glDisable(GL_TEXTURE_2D); f.glEnable(GL_BLEND); f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); f.glClearColor(0.0f,0.0f,0.0f,0.0f); f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); f.glEnable(GL_POINT_SMOOTH); f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); f.glPointSize(5.0f); f.glEnable(GL_FOG); f.glFogf(GL_FOG_START,-500); f.glFogf(GL_FOG_END,500); f.glFogf(GL_FOG_DENSITY,0.005); do { f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); f.glRotatef(2.0,1.0,1.0,1.0); f.glRotatef(1.0,0.0,1.0,1.0); f.glColor4ub(255,255,255,255); f.glBegin(GL_POINTS); for(i=0;i<NB_PIXELS;i++) { f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]); } f.glEnd(); SDL_GL_SwapBuffers(); while(SDL_PollEvent(&event)) { if(event.type & SDL_KEYDOWN) done=1; } SDL_Delay(20); } while(!done); SDL_Quit(); return 0; } #else /* HAVE_OPENGL */ int main(int argc, char *argv[]) { printf("No OpenGL support on this system\n"); return 1; } #endif /* HAVE_OPENGL */