Mercurial > sdl-ios-xcode
view test/testdyngl.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 4da1ee79c9af |
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/* * Small SDL example to demonstrate dynamically loading * OpenGL lib and functions * * (FYI it was supposed to look like snow in the wind or something...) * * Compile with : * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL * * You can specify a different OpenGL lib on the command line, i.e. : * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 * or * ./testdyngl /usr/lib/libGL.so.1.0.4496 * */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" #ifdef __MACOS__ #define HAVE_OPENGL #endif #ifdef HAVE_OPENGL #include "SDL_opengl.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit (int rc) { SDL_Quit (); exit (rc); } void * get_funcaddr (const char *p) { void *f = SDL_GL_GetProcAddress (p); if (f) { return f; } else { printf ("Unable to get function pointer for %s\n", p); quit (1); } return NULL; } typedef struct { void (APIENTRY * glBegin) (GLenum); void (APIENTRY * glEnd) (); void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat); void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat); void (APIENTRY * glClear) (GLbitfield); void (APIENTRY * glDisable) (GLenum); void (APIENTRY * glEnable) (GLenum); void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte); void (APIENTRY * glPointSize) (GLfloat); void (APIENTRY * glHint) (GLenum, GLenum); void (APIENTRY * glBlendFunc) (GLenum, GLenum); void (APIENTRY * glMatrixMode) (GLenum); void (APIENTRY * glLoadIdentity) (); void (APIENTRY * glOrtho) (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat); void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei); void (APIENTRY * glFogf) (GLenum, GLfloat); } glfuncs; void init_glfuncs (glfuncs * f) { f->glBegin = get_funcaddr ("glBegin"); f->glEnd = get_funcaddr ("glEnd"); f->glVertex3f = get_funcaddr ("glVertex3f"); f->glClearColor = get_funcaddr ("glClearColor"); f->glClear = get_funcaddr ("glClear"); f->glDisable = get_funcaddr ("glDisable"); f->glEnable = get_funcaddr ("glEnable"); f->glColor4ub = get_funcaddr ("glColor4ub"); f->glPointSize = get_funcaddr ("glPointSize"); f->glHint = get_funcaddr ("glHint"); f->glBlendFunc = get_funcaddr ("glBlendFunc"); f->glMatrixMode = get_funcaddr ("glMatrixMode"); f->glLoadIdentity = get_funcaddr ("glLoadIdentity"); f->glOrtho = get_funcaddr ("glOrtho"); f->glRotatef = get_funcaddr ("glRotatef"); f->glViewport = get_funcaddr ("glViewport"); f->glFogf = get_funcaddr ("glFogf"); } #define NB_PIXELS 1000 int main (int argc, char *argv[]) { glfuncs f; int i; SDL_Event event; int done = 0; GLfloat pixels[NB_PIXELS * 3]; const char *gl_library = NULL; /* Use the default GL library */ if (argv[1]) { gl_library = argv[1]; } if (SDL_Init (SDL_INIT_VIDEO) < 0) { printf ("Unable to init SDL : %s\n", SDL_GetError ()); return (1); } if (SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1) < 0) { printf ("Unable to set GL attribute : %s\n", SDL_GetError ()); quit (1); } if (SDL_GL_LoadLibrary (gl_library) < 0) { printf ("Unable to dynamically open GL lib : %s\n", SDL_GetError ()); quit (1); } if (SDL_SetVideoMode (640, 480, 0, SDL_OPENGL) == NULL) { printf ("Unable to open video mode : %s\n", SDL_GetError ()); quit (1); } /* Set the window manager title bar */ SDL_WM_SetCaption ("SDL Dynamic OpenGL Loading Test", "testdyngl"); init_glfuncs (&f); for (i = 0; i < NB_PIXELS; i++) { pixels[3 * i] = rand () % 250 - 125; pixels[3 * i + 1] = rand () % 250 - 125; pixels[3 * i + 2] = rand () % 250 - 125; } f.glViewport (0, 0, 640, 480); f.glMatrixMode (GL_PROJECTION); f.glLoadIdentity (); f.glOrtho (-100, 100, -100, 100, -500, 500); f.glMatrixMode (GL_MODELVIEW); f.glLoadIdentity (); f.glEnable (GL_DEPTH_TEST); f.glDisable (GL_TEXTURE_2D); f.glEnable (GL_BLEND); f.glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); f.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); f.glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); f.glEnable (GL_POINT_SMOOTH); f.glHint (GL_POINT_SMOOTH_HINT, GL_NICEST); f.glPointSize (5.0f); f.glEnable (GL_FOG); f.glFogf (GL_FOG_START, -500); f.glFogf (GL_FOG_END, 500); f.glFogf (GL_FOG_DENSITY, 0.005); do { f.glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); f.glRotatef (2.0, 1.0, 1.0, 1.0); f.glRotatef (1.0, 0.0, 1.0, 1.0); f.glColor4ub (255, 255, 255, 255); f.glBegin (GL_POINTS); for (i = 0; i < NB_PIXELS; i++) { f.glVertex3f (pixels[3 * i], pixels[3 * i + 1], pixels[3 * i + 2]); } f.glEnd (); SDL_GL_SwapBuffers (); while (SDL_PollEvent (&event)) { if (event.type & SDL_KEYDOWN) done = 1; } SDL_Delay (20); } while (!done); SDL_Quit (); return 0; } #else /* HAVE_OPENGL */ int main (int argc, char *argv[]) { printf ("No OpenGL support on this system\n"); return 1; } #endif /* HAVE_OPENGL */