view src/thread/SDL_systhread.h @ 4573:6399178be313

Completed work on X11_CreateTexture. Added lots of safety features. These include support for drawing a texture using the core protocol while other textures are drawn using Xrender if Xrender does not support the color format of the said texture or any other fault with Xrender.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 28 May 2010 20:40:09 +0530
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* These are functions that need to be implemented by a port of SDL */

#ifndef _SDL_systhread_h
#define _SDL_systhread_h

#include "SDL_thread.h"

/* This function creates a thread, passing args to SDL_RunThread(),
   saves a system-dependent thread id in thread->id, and returns 0
   on success.
*/
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
                                pfnSDL_CurrentBeginThread pfnBeginThread,
                                pfnSDL_CurrentEndThread pfnEndThread);
#else
extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
#endif

/* This function does any necessary setup in the child thread */
extern void SDL_SYS_SetupThread(void);

/* This function waits for the thread to finish and frees any data
   allocated by SDL_SYS_CreateThread()
 */
extern void SDL_SYS_WaitThread(SDL_Thread * thread);

#endif /* _SDL_systhread_h */

/* vi: set ts=4 sw=4 expandtab: */