Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcodeTiger/SDL Cocoa Application/English.lproj/SDLMain.nib/classes.nib @ 3494:61d95a87c327
Adam Strzelecki to SDL
Currently SDL uses GL_RGB for internalFormat when GL_YCBCR_MESA is passed as format for glTextImage2D when using Linux Mesa's OpenGL. However this is wrong and makes glTextImage2D fail with invalid argument error. GL_YCBCR_MESA should be also internalFormat (not GL_RGB) there and this is what can be found googling various source codes using GL_YCBCR_MESA.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 26 Nov 2009 05:55:57 +0000 |
parents | 232e5e00e398 |
children |
line wrap: on
line source
{ IBClasses = ( {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, { ACTIONS = { help = id; newGame = id; openGame = id; prefsMenu = id; saveGame = id; saveGameAs = id; }; CLASS = SDLMain; LANGUAGE = ObjC; SUPERCLASS = NSObject; } ); IBVersion = 1; }