view src/audio/paudio/SDL_paudio.c @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents 4160ba33b597
children b530ef003506
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Carsten Griwodz
    griff@kom.tu-darmstadt.de

    based on linux/SDL_dspaudio.c by Sam Lantinga
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/stat.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_stdinc.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_paudio.h"

#define DEBUG_AUDIO 0

/* A conflict within AIX 4.3.3 <sys/> headers and probably others as well.
 * I guess nobody ever uses audio... Shame over AIX header files.  */
#include <sys/machine.h>
#undef BIG_ENDIAN
#include <sys/audio.h>

/* The tag name used by paud audio */
#define PAUDIO_DRIVER_NAME         "paud"

/* Open the audio device for playback, and don't block if busy */
/* #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK) */
#define OPEN_FLAGS	O_WRONLY

/* Get the name of the audio device we use for output */

#ifndef _PATH_DEV_DSP
#define _PATH_DEV_DSP	"/dev/%caud%c/%c"
#endif

static char devsettings[][3] = {
    {'p', '0', '1'}, {'p', '0', '2'}, {'p', '0', '3'}, {'p', '0', '4'},
    {'p', '1', '1'}, {'p', '1', '2'}, {'p', '1', '3'}, {'p', '1', '4'},
    {'p', '2', '1'}, {'p', '2', '2'}, {'p', '2', '3'}, {'p', '2', '4'},
    {'p', '3', '1'}, {'p', '3', '2'}, {'p', '3', '3'}, {'p', '3', '4'},
    {'b', '0', '1'}, {'b', '0', '2'}, {'b', '0', '3'}, {'b', '0', '4'},
    {'b', '1', '1'}, {'b', '1', '2'}, {'b', '1', '3'}, {'b', '1', '4'},
    {'b', '2', '1'}, {'b', '2', '2'}, {'b', '2', '3'}, {'b', '2', '4'},
    {'b', '3', '1'}, {'b', '3', '2'}, {'b', '3', '3'}, {'b', '3', '4'},
    {'\0', '\0', '\0'}
};

static int
OpenUserDefinedDevice(char *path, int maxlen, int flags)
{
    const char *audiodev;
    int fd;

    /* Figure out what our audio device is */
    if ((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) {
        audiodev = SDL_getenv("AUDIODEV");
    }
    if (audiodev == NULL) {
        return -1;
    }
    fd = open(audiodev, flags, 0);
    if (path != NULL) {
        SDL_strlcpy(path, audiodev, maxlen);
        path[maxlen - 1] = '\0';
    }
    return fd;
}

static int
OpenAudioPath(char *path, int maxlen, int flags, int classic)
{
    struct stat sb;
    int cycle = 0;
    int fd = OpenUserDefinedDevice(path, maxlen, flags);

    if (fd != -1) {
        return fd;
    }

    /* !!! FIXME: do we really need a table here? */
    while (devsettings[cycle][0] != '\0') {
        char audiopath[1024];
        SDL_snprintf(audiopath, SDL_arraysize(audiopath),
                     _PATH_DEV_DSP,
                     devsettings[cycle][0],
                     devsettings[cycle][1], devsettings[cycle][2]);

        if (stat(audiopath, &sb) == 0) {
            fd = open(audiopath, flags, 0);
            if (fd > 0) {
                if (path != NULL) {
                    SDL_strlcpy(path, audiopath, maxlen);
                }
                return fd;
            }
        }
    }
    return -1;
}

/* This function waits until it is possible to write a full sound buffer */
static void
PAUDIO_WaitDevice(_THIS)
{
    fd_set fdset;

    /* See if we need to use timed audio synchronization */
    if (this->hidden->frame_ticks) {
        /* Use timer for general audio synchronization */
        Sint32 ticks;

        ticks =
            ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) -
            FUDGE_TICKS;
        if (ticks > 0) {
            SDL_Delay(ticks);
        }
    } else {
        audio_buffer paud_bufinfo;

        /* Use select() for audio synchronization */
        struct timeval timeout;
        FD_ZERO(&fdset);
        FD_SET(this->hidden->audio_fd, &fdset);

        if (ioctl(this->hidden->audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0) {
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Couldn't get audio buffer information\n");
#endif
            timeout.tv_sec = 10;
            timeout.tv_usec = 0;
        } else {
            long ms_in_buf = paud_bufinfo.write_buf_time;
            timeout.tv_sec = ms_in_buf / 1000;
            ms_in_buf = ms_in_buf - timeout.tv_sec * 1000;
            timeout.tv_usec = ms_in_buf * 1000;
#ifdef DEBUG_AUDIO
            fprintf(stderr,
                    "Waiting for write_buf_time=%ld,%ld\n",
                    timeout.tv_sec, timeout.tv_usec);
#endif
        }

#ifdef DEBUG_AUDIO
        fprintf(stderr, "Waiting for audio to get ready\n");
#endif
        if (select(this->hidden->audio_fd + 1, NULL, &fdset, NULL, &timeout)
            <= 0) {
            const char *message =
                "Audio timeout - buggy audio driver? (disabled)";
            /*
             * In general we should never print to the screen,
             * but in this case we have no other way of letting
             * the user know what happened.
             */
            fprintf(stderr, "SDL: %s - %s\n", strerror(errno), message);
            this->enabled = 0;
            /* Don't try to close - may hang */
            this->hidden->audio_fd = -1;
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Done disabling audio\n");
#endif
        }
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Ready!\n");
#endif
    }
}

static void
PAUDIO_PlayDevice(_THIS)
{
    int written = 0;
    const Uint8 *mixbuf = this->hidden->mixbuf;
    const size_t mixlen = this->hidden->mixlen;

    /* Write the audio data, checking for EAGAIN on broken audio drivers */
    do {
        written = write(this->hidden->audio_fd, mixbuf, mixlen);
        if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
            SDL_Delay(1);       /* Let a little CPU time go by */
        }
    } while ((written < 0) &&
             ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));

    /* If timer synchronization is enabled, set the next write frame */
    if (this->hidden->frame_ticks) {
        this->hidden->next_frame += this->hidden->frame_ticks;
    }

    /* If we couldn't write, assume fatal error for now */
    if (written < 0) {
        this->enabled = 0;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *
PAUDIO_GetDeviceBuf(_THIS)
{
    return this->hidden->mixbuf;
}

static void
PAUDIO_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->mixbuf != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }
        if (this->hidden->audio_fd >= 0) {
            close(this->hidden->audio_fd);
            this->hidden->audio_fd = -1;
        }
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

static int
PAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
{
    const char *workaround = SDL_getenv("SDL_DSP_NOSELECT");
    char audiodev[1024];
    const char *err = NULL;
    int format;
    int bytes_per_sample;
    SDL_AudioFormat test_format;
    audio_init paud_init;
    audio_buffer paud_bufinfo;
    audio_status paud_status;
    audio_control paud_control;
    audio_change paud_change;
    int fd = -1;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Open the audio device */
    fd = OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
    this->hidden->audio_fd = fd;
    if (fd < 0) {
        PAUDIO_CloseDevice(this);
        SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
        return 0;
    }

    /*
     * We can't set the buffer size - just ask the device for the maximum
     * that we can have.
     */
    if (ioctl(fd, AUDIO_BUFFER, &paud_bufinfo) < 0) {
        PAUDIO_CloseDevice(this);
        SDL_SetError("Couldn't get audio buffer information");
        return 0;
    }

    if (this->spec.channels > 1)
        this->spec.channels = 2;
    else
        this->spec.channels = 1;

    /*
     * Fields in the audio_init structure:
     *
     * Ignored by us:
     *
     * paud.loadpath[LOAD_PATH]; * DSP code to load, MWave chip only?
     * paud.slot_number;         * slot number of the adapter
     * paud.device_id;           * adapter identification number
     *
     * Input:
     *
     * paud.srate;           * the sampling rate in Hz
     * paud.bits_per_sample; * 8, 16, 32, ...
     * paud.bsize;           * block size for this rate
     * paud.mode;            * ADPCM, PCM, MU_LAW, A_LAW, SOURCE_MIX
     * paud.channels;        * 1=mono, 2=stereo
     * paud.flags;           * FIXED - fixed length data
     *                       * LEFT_ALIGNED, RIGHT_ALIGNED (var len only)
     *                       * TWOS_COMPLEMENT - 2's complement data
     *                       * SIGNED - signed? comment seems wrong in sys/audio.h
     *                       * BIG_ENDIAN
     * paud.operation;       * PLAY, RECORD
     *
     * Output:
     *
     * paud.flags;           * PITCH            - pitch is supported
     *                       * INPUT            - input is supported
     *                       * OUTPUT           - output is supported
     *                       * MONITOR          - monitor is supported
     *                       * VOLUME           - volume is supported
     *                       * VOLUME_DELAY     - volume delay is supported
     *                       * BALANCE          - balance is supported
     *                       * BALANCE_DELAY    - balance delay is supported
     *                       * TREBLE           - treble control is supported
     *                       * BASS             - bass control is supported
     *                       * BESTFIT_PROVIDED - best fit returned
     *                       * LOAD_CODE        - DSP load needed
     * paud.rc;              * NO_PLAY         - DSP code can't do play requests
     *                       * NO_RECORD       - DSP code can't do record requests
     *                       * INVALID_REQUEST - request was invalid
     *                       * CONFLICT        - conflict with open's flags
     *                       * OVERLOADED      - out of DSP MIPS or memory
     * paud.position_resolution; * smallest increment for position
     */

    paud_init.srate = this->spec.freq;
    paud_init.mode = PCM;
    paud_init.operation = PLAY;
    paud_init.channels = this->spec.channels;

    /* Try for a closest match on audio format */
    format = 0;
    for (test_format = SDL_FirstAudioFormat(this->spec.format);
         !format && test_format;) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
        switch (test_format) {
        case AUDIO_U8:
            bytes_per_sample = 1;
            paud_init.bits_per_sample = 8;
            paud_init.flags = TWOS_COMPLEMENT | FIXED;
            format = 1;
            break;
        case AUDIO_S8:
            bytes_per_sample = 1;
            paud_init.bits_per_sample = 8;
            paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED;
            format = 1;
            break;
        case AUDIO_S16LSB:
            bytes_per_sample = 2;
            paud_init.bits_per_sample = 16;
            paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED;
            format = 1;
            break;
        case AUDIO_S16MSB:
            bytes_per_sample = 2;
            paud_init.bits_per_sample = 16;
            paud_init.flags = BIG_ENDIAN | SIGNED | TWOS_COMPLEMENT | FIXED;
            format = 1;
            break;
        case AUDIO_U16LSB:
            bytes_per_sample = 2;
            paud_init.bits_per_sample = 16;
            paud_init.flags = TWOS_COMPLEMENT | FIXED;
            format = 1;
            break;
        case AUDIO_U16MSB:
            bytes_per_sample = 2;
            paud_init.bits_per_sample = 16;
            paud_init.flags = BIG_ENDIAN | TWOS_COMPLEMENT | FIXED;
            format = 1;
            break;
        default:
            break;
        }
        if (!format) {
            test_format = SDL_NextAudioFormat();
        }
    }
    if (format == 0) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Couldn't find any hardware audio formats\n");
#endif
        PAUDIO_CloseDevice(this);
        SDL_SetError("Couldn't find any hardware audio formats");
        return 0;
    }
    this->spec.format = test_format;

    /*
     * We know the buffer size and the max number of subsequent writes
     *  that can be pending. If more than one can pend, allow the application
     *  to do something like double buffering between our write buffer and
     *  the device's own buffer that we are filling with write() anyway.
     *
     * We calculate this->spec.samples like this because
     *  SDL_CalculateAudioSpec() will give put paud_bufinfo.write_buf_cap
     *  (or paud_bufinfo.write_buf_cap/2) into this->spec.size in return.
     */
    if (paud_bufinfo.request_buf_cap == 1) {
        this->spec.samples = paud_bufinfo.write_buf_cap
            / bytes_per_sample / this->spec.channels;
    } else {
        this->spec.samples = paud_bufinfo.write_buf_cap
            / bytes_per_sample / this->spec.channels / 2;
    }
    paud_init.bsize = bytes_per_sample * this->spec.channels;

    SDL_CalculateAudioSpec(&this->spec);

    /*
     * The AIX paud device init can't modify the values of the audio_init
     * structure that we pass to it. So we don't need any recalculation
     * of this stuff and no reinit call as in linux dsp and dma code.
     *
     * /dev/paud supports all of the encoding formats, so we don't need
     * to do anything like reopening the device, either.
     */
    if (ioctl(fd, AUDIO_INIT, &paud_init) < 0) {
        switch (paud_init.rc) {
        case 1:
            err = "Couldn't set audio format: DSP can't do play requests";
            break;
        case 2:
            err = "Couldn't set audio format: DSP can't do record requests";
            break;
        case 4:
            err = "Couldn't set audio format: request was invalid";
            break;
        case 5:
            err = "Couldn't set audio format: conflict with open's flags";
            break;
        case 6:
            err = "Couldn't set audio format: out of DSP MIPS or memory";
            break;
        default:
            err = "Couldn't set audio format: not documented in sys/audio.h";
            break;
        }
    }

    if (err != NULL) {
        PAUDIO_CloseDevice(this);
        SDL_SetError("Paudio: %s", err);
        return 0;
    }

    /* Allocate mixing buffer */
    this->hidden->mixlen = this->spec.size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        PAUDIO_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

    /*
     * Set some paramters: full volume, first speaker that we can find.
     * Ignore the other settings for now.
     */
    paud_change.input = AUDIO_IGNORE;   /* the new input source */
    paud_change.output = OUTPUT_1;      /* EXTERNAL_SPEAKER,INTERNAL_SPEAKER,OUTPUT_1 */
    paud_change.monitor = AUDIO_IGNORE; /* the new monitor state */
    paud_change.volume = 0x7fffffff;    /* volume level [0-0x7fffffff] */
    paud_change.volume_delay = AUDIO_IGNORE;    /* the new volume delay */
    paud_change.balance = 0x3fffffff;   /* the new balance */
    paud_change.balance_delay = AUDIO_IGNORE;   /* the new balance delay */
    paud_change.treble = AUDIO_IGNORE;  /* the new treble state */
    paud_change.bass = AUDIO_IGNORE;    /* the new bass state */
    paud_change.pitch = AUDIO_IGNORE;   /* the new pitch state */

    paud_control.ioctl_request = AUDIO_CHANGE;
    paud_control.request_info = (char *) &paud_change;
    if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Can't change audio display settings\n");
#endif
    }

    /*
     * Tell the device to expect data. Actual start will wait for
     * the first write() call.
     */
    paud_control.ioctl_request = AUDIO_START;
    paud_control.position = 0;
    if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) {
        PAUDIO_CloseDevice(this);
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Can't start audio play\n");
#endif
        SDL_SetError("Can't start audio play");
        return 0;
    }

    /* Check to see if we need to use select() workaround */
    if (workaround != NULL) {
        this->hidden->frame_ticks = (float) (this->spec.samples * 1000) /
            this->spec.freq;
        this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks;
    }

    /* We're ready to rock and roll. :-) */
    return 1;
}

static int
PAUDIO_Init(SDL_AudioDriverImpl * impl)
{
    /* !!! FIXME: not right for device enum? */
    int fd = OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
    if (fd < 0) {
        SDL_SetError("PAUDIO: Couldn't open audio device");
        return 0;
    }
    close(fd);

    /* Set the function pointers */
    impl->OpenDevice = DSP_OpenDevice;
    impl->PlayDevice = DSP_PlayDevice;
    impl->PlayDevice = DSP_WaitDevice;
    impl->GetDeviceBuf = DSP_GetDeviceBuf;
    impl->CloseDevice = DSP_CloseDevice;
    impl->OnlyHasDefaultOutputDevice = 1;       /* !!! FIXME: add device enum! */

    return 1;   /* this audio target is available. */
}

AudioBootStrap PAUDIO_bootstrap = {
    PAUDIO_DRIVER_NAME, "AIX Paudio", PAUDIO_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */