Mercurial > sdl-ios-xcode
view README.DirectFB @ 2675:5e4274591163 gsoc2008_nds
Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
author | Darren Alton <dalton@stevens.edu> |
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date | Sun, 29 Jun 2008 21:32:31 +0000 |
parents | 0e70b4b8cf84 |
children | 8133d1d278da |
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SDL on DirectFB Supports: - Hardware YUV overlays - OpenGL - software only - 2D/3D accelerations (depends on directfb driver) What you need: DirectFB 1.0.0 - required Kernel-Framebuffer support: required: vesafb, radeonfb .... Mesa 7.0.x - optional for OpenGL As of this writing 20070810 you need to pull Mesa from git and do the following: ------------------------ cd mesa make linux-directfb make echo Installing - pleaser enter sudo pw. sudo make install INSTALL_DIR=/usr/local/dfb_GL cd src/mesa/drivers/directfb make sudo make install INSTALL_DIR=/usr/local/dfb_GL ------------------------ To run the SDL - testprograms: export SDL_VIDEODRIVER=directfb export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 ./testgl To use hardware accelerated YUV-overlays for YUV-textures, use: export SDL_DIRECTFB_YUV_DIRECT=1 This is disabled by default. It will only support one concurrent overlay and may behave strange if not used with SDL_CreateYUvOverlay from SDLcompat.c.