Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 2675:5e4274591163 gsoc2008_nds
Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
author | Darren Alton <dalton@stevens.edu> |
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date | Sun, 29 Jun 2008 21:32:31 +0000 |
parents | 0e70b4b8cf84 |
children | 8133d1d278da |
rev | line source |
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Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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9 What you need: |
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11 DirectFB 1.0.0 - required |
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12 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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13 Mesa 7.0.x - optional for OpenGL |
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15 As of this writing 20070810 you need to pull Mesa from git and do the following: |
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17 ------------------------ |
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18 cd mesa |
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19 make linux-directfb |
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20 make |
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22 echo Installing - pleaser enter sudo pw. |
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24 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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25 cd src/mesa/drivers/directfb |
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26 make |
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27 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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28 ------------------------ |
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30 To run the SDL - testprograms: |
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32 export SDL_VIDEODRIVER=directfb |
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33 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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34 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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36 ./testgl |
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38 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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40 export SDL_DIRECTFB_YUV_DIRECT=1 |
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42 This is disabled by default. It will only support one concurrent |
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43 overlay and may behave strange if not used with SDL_CreateYUvOverlay |
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44 from SDLcompat.c. |
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45 |