view include/SDL_getenv.h @ 683:5d2f027b3349

Date: Sat, 9 Aug 2003 20:14:06 -0400 From: Darrell Walisser Subject: Re: Updated projects? >> Did you get a chance to look at my "Custom Cocoa" demo? I have a few >> minor patches that enable SDL/Cocoa integration, and a project >> template. > > I didn't yet, but go ahead and send me the patches. :) > I updated the patch for current CVS. There are a lot of changes, but I don't think I've broken anything. This patch also improves the behavior of window minimize/deminimize.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 10 Aug 2003 07:21:43 +0000
parents 9154ec9ca3d2
children f098b247299d
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/* Not all environments have a working getenv()/putenv() */

#if defined(macintosh) || defined(_WIN32_WCE)
#define NEED_SDL_GETENV
#endif

#ifdef NEED_SDL_GETENV

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* Put a variable of the form "name=value" into the environment */
extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
#define putenv(X)   SDL_putenv(X)

/* Retrieve a variable named "name" from the environment */
extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
#define getenv(X)     SDL_getenv(X)

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* NEED_GETENV */