annotate include/SDL_getenv.h @ 683:5d2f027b3349

Date: Sat, 9 Aug 2003 20:14:06 -0400 From: Darrell Walisser Subject: Re: Updated projects? >> Did you get a chance to look at my "Custom Cocoa" demo? I have a few >> minor patches that enable SDL/Cocoa integration, and a project >> template. > > I didn't yet, but go ahead and send me the patches. :) > I updated the patch for current CVS. There are a lot of changes, but I don't think I've broken anything. This patch also improves the behavior of window minimize/deminimize.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 10 Aug 2003 07:21:43 +0000
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children f098b247299d
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1
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2 /* Not all environments have a working getenv()/putenv() */
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4 #if defined(macintosh) || defined(_WIN32_WCE)
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5 #define NEED_SDL_GETENV
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6 #endif
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8 #ifdef NEED_SDL_GETENV
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9
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10 #include "begin_code.h"
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11 /* Set up for C function definitions, even when using C++ */
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12 #ifdef __cplusplus
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13 extern "C" {
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14 #endif
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16 /* Put a variable of the form "name=value" into the environment */
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17 extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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18 #define putenv(X) SDL_putenv(X)
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20 /* Retrieve a variable named "name" from the environment */
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21 extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
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22 #define getenv(X) SDL_getenv(X)
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24 /* Ends C function definitions when using C++ */
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25 #ifdef __cplusplus
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26 }
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27 #endif
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28 #include "close_code.h"
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30 #endif /* NEED_GETENV */