view src/video/gem/SDL_gemwm.c @ 1622:5bbfc3e20e10

Fixed bug #191 [I opted to go for a warning, since I often tweak configure.in, but don't want to rebuild the entire project] One thing that was lost in the switch from automake to the new build system is that there is now no rule to build configure from configure.in. IMHO, if configure.in gets changed, then at the very least, the build system should print out a warning (better, again IMHO, an error) about this fact. Else, you easily forget about this when modifying configure.in.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:23:56 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb 5d14acfdf84d
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	GEM SDL video driver
	Window manager functions

	Patrice Mandin
*/

/* Mint includes */
#include <gem.h>

#include "SDL_gemwm_c.h"

/* Defines */

#define ICONWIDTH 64
#define ICONHEIGHT 64

/* Functions */

void GEM_SetCaption(_THIS, const char *title, const char *icon)
{
	if (title) {
		GEM_title_name = title;
		GEM_refresh_name = SDL_TRUE;
	}

	if (icon) {
		GEM_icon_name = icon;
		GEM_refresh_name = SDL_TRUE;
	}
}

void GEM_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
{
	SDL_Surface *sicon;
	SDL_Rect bounds;

#if 0
	if ((GEM_wfeatures & (1<<WF_ICONIFY))==0) {
		return;
	}
#endif

	if (icon == NULL) {
		return;
	}
	
	/* Convert icon to the screen format */
	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
		VDI_bpp, VDI_redmask, VDI_greenmask, VDI_bluemask, 0);
	if ( sicon == NULL ) {
		return;
	}

	bounds.x = 0;
	bounds.y = 0;
	bounds.w = icon->w;
	bounds.h = icon->h;
	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) {
		SDL_FreeSurface(sicon);
		return;
	}

	GEM_icon = sicon;
}

int GEM_IconifyWindow(_THIS)
{
	if ((GEM_wfeatures & (1<<WF_ICONIFY))==0)
		return 0;

	GEM_message[0] = WM_ICONIFY;
	GEM_message[1] = gl_apid;
	GEM_message[2] = 0;
	GEM_message[3] = GEM_handle;
	GEM_message[4] = 0;
	GEM_message[5] = GEM_desk_h-ICONHEIGHT;
	GEM_message[6] = ICONWIDTH;
	GEM_message[7] = ICONHEIGHT;

	appl_write(gl_apid, sizeof(GEM_message), GEM_message);

	return 1;
}

SDL_GrabMode GEM_GrabInput(_THIS, SDL_GrabMode mode)
{
	return SDL_GRAB_OFF;
}