Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11video.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | df2f562890a0 |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* X11 based SDL video driver implementation. Note: This implementation does not currently need X11 thread locking, since the event thread uses a separate X connection and any additional locking necessary is handled internally. However, if full locking is neccessary, take a look at XInitThreads(). */ #include <unistd.h> #include <sys/ioctl.h> #ifdef MTRR_SUPPORT #include <asm/mtrr.h> #include <sys/fcntl.h> #endif #include "SDL_endian.h" #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_x11video.h" #include "SDL_x11wm_c.h" #include "SDL_x11mouse_c.h" #include "SDL_x11events_c.h" #include "SDL_x11modes_c.h" #include "SDL_x11image_c.h" #include "SDL_x11yuv_c.h" #include "SDL_x11gl_c.h" #include "SDL_x11gamma_c.h" #include "../blank_cursor.h" #ifdef X_HAVE_UTF8_STRING #include <locale.h> #endif /* Initialization/Query functions */ static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int X11_ToggleFullScreen(_THIS, int on); static void X11_UpdateMouse(_THIS); static int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static int X11_SetGammaRamp(_THIS, Uint16 *ramp); static void X11_VideoQuit(_THIS); /* X11 driver bootstrap functions */ static int X11_Available(void) { Display *display = NULL; if ( SDL_X11_LoadSymbols() ) { display = XOpenDisplay(NULL); if ( display != NULL ) { XCloseDisplay(display); } SDL_X11_UnloadSymbols(); } return(display != NULL); } static void X11_DeleteDevice(SDL_VideoDevice *device) { if ( device ) { if ( device->hidden ) { SDL_free(device->hidden); } if ( device->gl_data ) { SDL_free(device->gl_data); } SDL_free(device); SDL_X11_UnloadSymbols(); } } static SDL_VideoDevice *X11_CreateDevice(int devindex) { SDL_VideoDevice *device = NULL; if ( SDL_X11_LoadSymbols() ) { /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); SDL_memset(device->hidden, 0, (sizeof *device->hidden)); device->gl_data = (struct SDL_PrivateGLData *) SDL_malloc((sizeof *device->gl_data)); SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); } if ( (device == NULL) || (device->hidden == NULL) || (device->gl_data == NULL) ) { SDL_OutOfMemory(); X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */ return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); /* Set the driver flags */ device->handles_any_size = 1; /* Set the function pointers */ device->VideoInit = X11_VideoInit; device->ListModes = X11_ListModes; device->SetVideoMode = X11_SetVideoMode; device->ToggleFullScreen = X11_ToggleFullScreen; device->UpdateMouse = X11_UpdateMouse; #if SDL_VIDEO_DRIVER_X11_XV device->CreateYUVOverlay = X11_CreateYUVOverlay; #endif device->SetColors = X11_SetColors; device->UpdateRects = NULL; device->VideoQuit = X11_VideoQuit; device->AllocHWSurface = X11_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = X11_LockHWSurface; device->UnlockHWSurface = X11_UnlockHWSurface; device->FlipHWSurface = X11_FlipHWSurface; device->FreeHWSurface = X11_FreeHWSurface; device->SetGamma = X11_SetVidModeGamma; device->GetGamma = X11_GetVidModeGamma; device->SetGammaRamp = X11_SetGammaRamp; device->GetGammaRamp = NULL; #if SDL_VIDEO_OPENGL_GLX device->GL_LoadLibrary = X11_GL_LoadLibrary; device->GL_GetProcAddress = X11_GL_GetProcAddress; device->GL_GetAttribute = X11_GL_GetAttribute; device->GL_MakeCurrent = X11_GL_MakeCurrent; device->GL_SwapBuffers = X11_GL_SwapBuffers; #endif device->SetCaption = X11_SetCaption; device->SetIcon = X11_SetIcon; device->IconifyWindow = X11_IconifyWindow; device->GrabInput = X11_GrabInput; device->GetWMInfo = X11_GetWMInfo; device->FreeWMCursor = X11_FreeWMCursor; device->CreateWMCursor = X11_CreateWMCursor; device->ShowWMCursor = X11_ShowWMCursor; device->WarpWMCursor = X11_WarpWMCursor; device->CheckMouseMode = X11_CheckMouseMode; device->InitOSKeymap = X11_InitOSKeymap; device->PumpEvents = X11_PumpEvents; device->free = X11_DeleteDevice; } return device; } VideoBootStrap X11_bootstrap = { "x11", "X Window System", X11_Available, X11_CreateDevice }; /* Normal X11 error handler routine */ static int (*X_handler)(Display *, XErrorEvent *) = NULL; static int x_errhandler(Display *d, XErrorEvent *e) { #if SDL_VIDEO_DRIVER_X11_VIDMODE extern int vm_error; #endif #if SDL_VIDEO_DRIVER_X11_DGAMOUSE extern int dga_error; #endif #if SDL_VIDEO_DRIVER_X11_VIDMODE /* VidMode errors are non-fatal. :) */ /* Are the errors offset by one from the error base? e.g. the error base is 143, the code is 148, and the actual error is XF86VidModeExtensionDisabled (4) ? */ if ( (vm_error >= 0) && (((e->error_code == BadRequest)&&(e->request_code == vm_error)) || ((e->error_code > vm_error) && (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) { #ifdef X11_DEBUG { char errmsg[1024]; XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); printf("VidMode error: %s\n", errmsg); } #endif return(0); } #endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */ #if SDL_VIDEO_DRIVER_X11_DGAMOUSE /* DGA errors can be non-fatal. :) */ if ( (dga_error >= 0) && ((e->error_code > dga_error) && (e->error_code <= (dga_error+XF86DGANumberErrors))) ) { #ifdef X11_DEBUG { char errmsg[1024]; XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); printf("DGA error: %s\n", errmsg); } #endif return(0); } #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */ return(X_handler(d,e)); } /* X11 I/O error handler routine */ static int (*XIO_handler)(Display *) = NULL; static int xio_errhandler(Display *d) { /* Ack! Lost X11 connection! */ /* We will crash if we try to clean up our display */ if ( current_video->hidden->Ximage ) { SDL_VideoSurface->pixels = NULL; } current_video->hidden->X11_Display = NULL; /* Continue with the standard X11 error handler */ return(XIO_handler(d)); } static int (*Xext_handler)(Display *, _Xconst char *, _Xconst char *) = NULL; static int xext_errhandler(Display *d, _Xconst char *ext, _Xconst char *reason) { #ifdef X11_DEBUG printf("Xext error inside SDL (may be harmless):\n"); printf(" Extension \"%s\" %s on display \"%s\".\n", ext, reason, XDisplayString(d)); #endif if (SDL_strcmp(reason, "missing") == 0) { /* * Since the query itself, elsewhere, can handle a missing extension * and the default behaviour in Xlib is to write to stderr, which * generates unnecessary bug reports, we just ignore these. */ return 0; } /* Everything else goes to the default handler... */ return Xext_handler(d, ext, reason); } /* Find out what class name we should use */ static char *get_classname(char *classname, int maxlen) { char *spot; #if defined(__LINUX__) || defined(__FREEBSD__) char procfile[1024]; char linkfile[1024]; int linksize; #endif /* First allow environment variable override */ spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS"); if ( spot ) { SDL_strlcpy(classname, spot, maxlen); return classname; } /* Next look at the application's executable name */ #if defined(__LINUX__) || defined(__FREEBSD__) #if defined(__LINUX__) SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid()); #elif defined(__FREEBSD__) SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid()); #else #error Where can we find the executable name? #endif linksize = readlink(procfile, linkfile, sizeof(linkfile)-1); if ( linksize > 0 ) { linkfile[linksize] = '\0'; spot = SDL_strrchr(linkfile, '/'); if ( spot ) { SDL_strlcpy(classname, spot+1, maxlen); } else { SDL_strlcpy(classname, linkfile, maxlen); } return classname; } #endif /* __LINUX__ */ /* Finally use the default we've used forever */ SDL_strlcpy(classname, "SDL_App", maxlen); return classname; } /* Create auxiliary (toplevel) windows with the current visual */ static void create_aux_windows(_THIS) { int x = 0, y = 0; char classname[1024]; XSetWindowAttributes xattr; XWMHints *hints; unsigned long app_event_mask; int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); /* Look up some useful Atoms */ WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False); /* Don't create any extra windows if we are being managed */ if ( SDL_windowid ) { FSwindow = 0; WMwindow = SDL_strtol(SDL_windowid, NULL, 0); return; } if(FSwindow) XDestroyWindow(SDL_Display, FSwindow); #if SDL_VIDEO_DRIVER_X11_XINERAMA if ( use_xinerama ) { x = xinerama_info.x_org; y = xinerama_info.y_org; } #endif xattr.override_redirect = True; xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0; xattr.border_pixel = 0; xattr.colormap = SDL_XColorMap; FSwindow = XCreateWindow(SDL_Display, SDL_Root, x, y, 32, 32, 0, this->hidden->depth, InputOutput, SDL_Visual, CWOverrideRedirect | CWBackPixel | CWBorderPixel | CWColormap, &xattr); XSelectInput(SDL_Display, FSwindow, StructureNotifyMask); /* Tell KDE to keep the fullscreen window on top */ { XEvent ev; long mask; SDL_memset(&ev, 0, sizeof(ev)); ev.xclient.type = ClientMessage; ev.xclient.window = SDL_Root; ev.xclient.message_type = XInternAtom(SDL_Display, "KWM_KEEP_ON_TOP", False); ev.xclient.format = 32; ev.xclient.data.l[0] = FSwindow; ev.xclient.data.l[1] = CurrentTime; mask = SubstructureRedirectMask; XSendEvent(SDL_Display, SDL_Root, False, mask, &ev); } hints = NULL; if(WMwindow) { /* All window attributes must survive the recreation */ hints = XGetWMHints(SDL_Display, WMwindow); XDestroyWindow(SDL_Display, WMwindow); } /* Create the window for windowed management */ /* (reusing the xattr structure above) */ WMwindow = XCreateWindow(SDL_Display, SDL_Root, x, y, 32, 32, 0, this->hidden->depth, InputOutput, SDL_Visual, CWBackPixel | CWBorderPixel | CWColormap, &xattr); /* Set the input hints so we get keyboard input */ if(!hints) { hints = XAllocWMHints(); hints->input = True; hints->flags = InputHint; } XSetWMHints(SDL_Display, WMwindow, hints); XFree(hints); X11_SetCaptionNoLock(this, this->wm_title, this->wm_icon); app_event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask | PropertyChangeMask | StructureNotifyMask | KeymapStateMask; XSelectInput(SDL_Display, WMwindow, app_event_mask); /* Set the class hints so we can get an icon (AfterStep) */ get_classname(classname, sizeof(classname)); { XClassHint *classhints; classhints = XAllocClassHint(); if(classhints != NULL) { classhints->res_name = classname; classhints->res_class = classname; XSetClassHint(SDL_Display, WMwindow, classhints); XFree(classhints); } } /* Setup the communication with the IM server */ /* create_aux_windows may be called several times against the same Display. We should reuse the SDL_IM if one has been opened for the Display, so we should not simply reset SDL_IM here. */ #ifdef X_HAVE_UTF8_STRING if (SDL_X11_HAVE_UTF8) { /* Discard obsolete resources if any. */ if (SDL_IM != NULL && SDL_Display != XDisplayOfIM(SDL_IM)) { /* Just a double check. I don't think this code is ever executed. */ SDL_SetError("display has changed while an IM is kept"); if (SDL_IC) { XUnsetICFocus(SDL_IC); XDestroyIC(SDL_IC); SDL_IC = NULL; } XCloseIM(SDL_IM); SDL_IM = NULL; } /* Open an input method. */ if (SDL_IM == NULL) { char *old_locale = NULL, *old_modifiers = NULL; const char *p; size_t n; /* I'm not comfortable to do locale setup here. However, we need C library locale (and xlib modifiers) to be set based on the user's preference to use XIM, and many existing game programs doesn't take care of users' locale preferences, so someone other than the game program should do it. Moreover, ones say that some game programs heavily rely on the C locale behaviour, e.g., strcol()'s, and we can't change the C library locale. Given the situation, I couldn't find better place to do the job... */ /* Save the current (application program's) locale settings. */ p = setlocale(LC_ALL, NULL); if ( p ) { n = SDL_strlen(p)+1; old_locale = SDL_stack_alloc(char, n); if ( old_locale ) { SDL_strlcpy(old_locale, p, n); } } p = XSetLocaleModifiers(NULL); if ( p ) { n = SDL_strlen(p)+1; old_modifiers = SDL_stack_alloc(char, n); if ( old_modifiers ) { SDL_strlcpy(old_modifiers, p, n); } } /* Fetch the user's preferences and open the input method with them. */ setlocale(LC_ALL, ""); XSetLocaleModifiers(""); SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname); /* Restore the application's locale settings so that we don't break the application's expected behaviour. */ if ( old_locale ) { /* We need to restore the C library locale first, since the interpretation of the X modifier may depend on it. */ setlocale(LC_ALL, old_locale); SDL_stack_free(old_locale); } if ( old_modifiers ) { XSetLocaleModifiers(old_modifiers); SDL_stack_free(old_modifiers); } } /* Create a new input context for the new window just created. */ if (SDL_IM == NULL) { SDL_SetError("no input method could be opened"); } else { if (SDL_IC != NULL) { /* Discard the old IC before creating new one. */ XUnsetICFocus(SDL_IC); XDestroyIC(SDL_IC); } /* Theoretically we should check the current IM supports PreeditNothing+StatusNothing style (i.e., root window method) before creating the IC. However, it is the bottom line method, and we supports any other options. If the IM didn't support root window method, the following call fails, and SDL falls back to pre-XIM keyboard handling. */ SDL_IC = pXCreateIC(SDL_IM, XNClientWindow, WMwindow, XNFocusWindow, WMwindow, XNInputStyle, XIMPreeditNothing | XIMStatusNothing, XNResourceName, classname, XNResourceClass, classname, NULL); if (SDL_IC == NULL) { SDL_SetError("no input context could be created"); XCloseIM(SDL_IM); SDL_IM = NULL; } else { /* We need to receive X events that an IM wants and to pass them to the IM through XFilterEvent. The set of events may vary depending on the IM implementation and the options specified through various routes. Although unlikely, the xlib specification allows IM to change the event requirement with its own circumstances, it is safe to call SelectInput whenever we re-create an IC. */ unsigned long mask = 0; char *ret = pXGetICValues(SDL_IC, XNFilterEvents, &mask, NULL); if (ret != NULL) { XUnsetICFocus(SDL_IC); XDestroyIC(SDL_IC); SDL_IC = NULL; SDL_SetError("no input context could be created"); XCloseIM(SDL_IM); SDL_IM = NULL; } else { XSelectInput(SDL_Display, WMwindow, app_event_mask | mask); XSetICFocus(SDL_IC); } } } } #endif /* Allow the window to be deleted by the window manager */ XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1); } static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat) { const char *env; char *display; int i; /* Open the X11 display */ display = NULL; /* Get it from DISPLAY environment variable */ if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) || (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) { local_X11 = 1; } else { local_X11 = 0; } SDL_Display = XOpenDisplay(display); #if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC) /* On Tru64 if linking without -lX11, it fails and you get following message. * Xlib: connection to ":0.0" refused by server * Xlib: XDM authorization key matches an existing client! * * It succeeds if retrying 1 second later * or if running xhost +localhost on shell. * */ if ( SDL_Display == NULL ) { SDL_Delay(1000); SDL_Display = XOpenDisplay(display); } #endif if ( SDL_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } #ifdef X11_DEBUG XSynchronize(SDL_Display, True); #endif /* Create an alternate X display for graphics updates -- allows us to do graphics updates in a separate thread from event handling. Thread-safe X11 doesn't seem to exist. */ GFX_Display = XOpenDisplay(display); if ( GFX_Display == NULL ) { XCloseDisplay(SDL_Display); SDL_Display = NULL; SDL_SetError("Couldn't open X11 display"); return(-1); } /* Set the normal X error handler */ X_handler = XSetErrorHandler(x_errhandler); /* Set the error handler if we lose the X display */ XIO_handler = XSetIOErrorHandler(xio_errhandler); /* Set the X extension error handler */ Xext_handler = XSetExtensionErrorHandler(xext_errhandler); /* use default screen (from $DISPLAY) */ SDL_Screen = DefaultScreen(SDL_Display); #ifndef NO_SHARED_MEMORY /* Check for MIT shared memory extension */ use_mitshm = 0; if ( local_X11 ) { use_mitshm = XShmQueryExtension(SDL_Display); } #endif /* NO_SHARED_MEMORY */ /* Get the available video modes */ if(X11_GetVideoModes(this) < 0) { XCloseDisplay(GFX_Display); GFX_Display = NULL; XCloseDisplay(SDL_Display); SDL_Display = NULL; return -1; } /* Determine the current screen size */ this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen); this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen); /* Determine the default screen depth: Use the default visual (or at least one with the same depth) */ SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen); for(i = 0; i < this->hidden->nvisuals; i++) if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display, SDL_Screen)) break; if(i == this->hidden->nvisuals) { /* default visual was useless, take the deepest one instead */ i = 0; } SDL_Visual = this->hidden->visuals[i].visual; if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { SDL_XColorMap = SDL_DisplayColormap; } else { SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocNone); } this->hidden->depth = this->hidden->visuals[i].depth; vformat->BitsPerPixel = this->hidden->visuals[i].bpp; if ( vformat->BitsPerPixel > 8 ) { vformat->Rmask = SDL_Visual->red_mask; vformat->Gmask = SDL_Visual->green_mask; vformat->Bmask = SDL_Visual->blue_mask; } if ( this->hidden->depth == 32 ) { vformat->Amask = (0xFFFFFFFF & ~(vformat->Rmask|vformat->Gmask|vformat->Bmask)); } X11_SaveVidModeGamma(this); /* Allow environment override of screensaver disable. */ env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER"); if ( env ) { allow_screensaver = SDL_atoi(env); } else { #ifdef SDL_VIDEO_DISABLE_SCREENSAVER allow_screensaver = 0; #else allow_screensaver = 1; #endif } /* See if we have been passed a window to use */ SDL_windowid = SDL_getenv("SDL_WINDOWID"); /* Create the fullscreen and managed windows */ create_aux_windows(this); /* Create the blank cursor */ SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY); /* Fill in some window manager capabilities */ this->info.wm_available = 1; /* We're done! */ XFlush(SDL_Display); return(0); } static void X11_DestroyWindow(_THIS, SDL_Surface *screen) { /* Clean up OpenGL */ if ( screen ) { screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT); } X11_GL_Shutdown(this); if ( ! SDL_windowid ) { /* Hide the managed window */ if ( WMwindow ) { XUnmapWindow(SDL_Display, WMwindow); } if ( screen && (screen->flags & SDL_FULLSCREEN) ) { screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } /* Destroy the output window */ if ( SDL_Window ) { XDestroyWindow(SDL_Display, SDL_Window); } /* Free the colormap entries */ if ( SDL_XPixels ) { int numcolors; unsigned long pixel; numcolors = SDL_Visual->map_entries; for ( pixel=0; pixel<numcolors; ++pixel ) { while ( SDL_XPixels[pixel] > 0 ) { XFreeColors(GFX_Display, SDL_DisplayColormap,&pixel,1,0); --SDL_XPixels[pixel]; } } SDL_free(SDL_XPixels); SDL_XPixels = NULL; } /* Free the graphics context */ if ( SDL_GC ) { XFreeGC(SDL_Display, SDL_GC); SDL_GC = 0; } } } static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h) { const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); const char *center = SDL_getenv("SDL_VIDEO_CENTERED"); if ( window ) { if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) { return SDL_TRUE; } if ( SDL_strcmp(window, "center") == 0 ) { center = window; } } if ( center ) { *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2; *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2; return SDL_TRUE; } return SDL_FALSE; } static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags) { XSizeHints *hints; hints = XAllocSizeHints(); if ( hints ) { if ( flags & SDL_RESIZABLE ) { hints->min_width = 32; hints->min_height = 32; hints->max_height = 4096; hints->max_width = 4096; } else { hints->min_width = hints->max_width = w; hints->min_height = hints->max_height = h; } hints->flags = PMaxSize | PMinSize; if ( flags & SDL_FULLSCREEN ) { hints->x = 0; hints->y = 0; hints->flags |= USPosition; } else /* Center it, if desired */ if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) { hints->flags |= USPosition; XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y); /* Flush the resize event so we don't catch it later */ XSync(SDL_Display, True); } XSetWMNormalHints(SDL_Display, WMwindow, hints); XFree(hints); } /* Respect the window caption style */ if ( flags & SDL_NOFRAME ) { SDL_bool set; Atom WM_HINTS; /* We haven't modified the window manager hints yet */ set = SDL_FALSE; /* First try to set MWM hints */ WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); if ( WM_HINTS != None ) { /* Hints used by Motif compliant window managers */ struct { unsigned long flags; unsigned long functions; unsigned long decorations; long input_mode; unsigned long status; } MWMHints = { (1L << 1), 0, 0, 0, 0 }; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&MWMHints, sizeof(MWMHints)/sizeof(long)); set = SDL_TRUE; } /* Now try to set KWM hints */ WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); if ( WM_HINTS != None ) { long KWMHints = 0; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&KWMHints, sizeof(KWMHints)/sizeof(long)); set = SDL_TRUE; } /* Now try to set GNOME hints */ WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); if ( WM_HINTS != None ) { long GNOMEHints = 0; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&GNOMEHints, sizeof(GNOMEHints)/sizeof(long)); set = SDL_TRUE; } /* Finally set the transient hints if necessary */ if ( ! set ) { XSetTransientForHint(SDL_Display, WMwindow, SDL_Root); } } else { SDL_bool set; Atom WM_HINTS; /* We haven't modified the window manager hints yet */ set = SDL_FALSE; /* First try to unset MWM hints */ WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Now try to unset KWM hints */ WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Now try to unset GNOME hints */ WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Finally unset the transient hints if necessary */ if ( ! set ) { /* NOTE: Does this work? */ XSetTransientForHint(SDL_Display, WMwindow, None); } } } static int X11_CreateWindow(_THIS, SDL_Surface *screen, int w, int h, int bpp, Uint32 flags) { int i, depth; Visual *vis; int vis_change; Uint32 Amask; /* If a window is already present, destroy it and start fresh */ if ( SDL_Window ) { X11_DestroyWindow(this, screen); switch_waiting = 0; /* Prevent jump back to now-meaningless state. */ } /* See if we have been given a window id */ if ( SDL_windowid ) { SDL_Window = SDL_strtol(SDL_windowid, NULL, 0); } else { SDL_Window = 0; } /* find out which visual we are going to use */ if ( flags & SDL_OPENGL ) { XVisualInfo *vi; vi = X11_GL_GetVisual(this); if( !vi ) { return -1; } vis = vi->visual; depth = vi->depth; } else if ( SDL_windowid ) { XWindowAttributes a; XGetWindowAttributes(SDL_Display, SDL_Window, &a); vis = a.visual; depth = a.depth; } else { for ( i = 0; i < this->hidden->nvisuals; i++ ) { if ( this->hidden->visuals[i].bpp == bpp ) break; } if ( i == this->hidden->nvisuals ) { SDL_SetError("No matching visual for requested depth"); return -1; /* should never happen */ } vis = this->hidden->visuals[i].visual; depth = this->hidden->visuals[i].depth; } #ifdef X11_DEBUG printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries); #endif vis_change = (vis != SDL_Visual); SDL_Visual = vis; this->hidden->depth = depth; /* Allocate the new pixel format for this video mode */ if ( this->hidden->depth == 32 ) { Amask = (0xFFFFFFFF & ~(vis->red_mask|vis->green_mask|vis->blue_mask)); } else { Amask = 0; } if ( ! SDL_ReallocFormat(screen, bpp, vis->red_mask, vis->green_mask, vis->blue_mask, Amask) ) { return -1; } /* Create the appropriate colormap */ if ( SDL_XColorMap != SDL_DisplayColormap ) { XFreeColormap(SDL_Display, SDL_XColorMap); } if ( SDL_Visual->class == PseudoColor ) { int ncolors; /* Allocate the pixel flags */ ncolors = SDL_Visual->map_entries; SDL_XPixels = SDL_malloc(ncolors * sizeof(int)); if(SDL_XPixels == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels)); /* always allocate a private colormap on non-default visuals */ if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) { flags |= SDL_HWPALETTE; } if ( flags & SDL_HWPALETTE ) { screen->flags |= SDL_HWPALETTE; SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocAll); } else { SDL_XColorMap = SDL_DisplayColormap; } } else if ( SDL_Visual->class == DirectColor ) { /* Create a colormap which we can manipulate for gamma */ SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocAll); XSync(SDL_Display, False); /* Initialize the colormap to the identity mapping */ SDL_GetGammaRamp(0, 0, 0); this->screen = screen; X11_SetGammaRamp(this, this->gamma); this->screen = NULL; } else { /* Create a read-only colormap for our window */ SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocNone); } /* Recreate the auxiliary windows, if needed (required for GL) */ if ( vis_change ) create_aux_windows(this); if(screen->flags & SDL_HWPALETTE) { /* Since the full-screen window might have got a nonzero background colour (0 is white on some displays), we should reset the background to 0 here since that is what the user expects with a private colormap */ XSetWindowBackground(SDL_Display, FSwindow, 0); XClearWindow(SDL_Display, FSwindow); } /* resize the (possibly new) window manager window */ if( !SDL_windowid ) { X11_SetSizeHints(this, w, h, flags); window_w = w; window_h = h; XResizeWindow(SDL_Display, WMwindow, w, h); } /* Create (or use) the X11 display window */ if ( !SDL_windowid ) { if ( flags & SDL_OPENGL ) { if ( X11_GL_CreateWindow(this, w, h) < 0 ) { return(-1); } } else { XSetWindowAttributes swa; swa.background_pixel = 0; swa.border_pixel = 0; swa.colormap = SDL_XColorMap; SDL_Window = XCreateWindow(SDL_Display, WMwindow, 0, 0, w, h, 0, depth, InputOutput, SDL_Visual, CWBackPixel | CWBorderPixel | CWColormap, &swa); } /* Only manage our input if we own the window */ XSelectInput(SDL_Display, SDL_Window, ( EnterWindowMask | LeaveWindowMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ExposureMask )); } /* Create the graphics context here, once we have a window */ if ( flags & SDL_OPENGL ) { if ( X11_GL_CreateContext(this) < 0 ) { return(-1); } else { screen->flags |= SDL_OPENGL; } } else { XGCValues gcv; gcv.graphics_exposures = False; SDL_GC = XCreateGC(SDL_Display, SDL_Window, GCGraphicsExposures, &gcv); if ( ! SDL_GC ) { SDL_SetError("Couldn't create graphics context"); return(-1); } } /* Set our colormaps when not setting a GL mode */ if ( ! (flags & SDL_OPENGL) ) { XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap); if( !SDL_windowid ) { XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap); XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap); } } #if 0 /* This is an experiment - are the graphics faster now? - nope. */ if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") ) #endif /* Cache the window in the server, when possible */ { Screen *xscreen; XSetWindowAttributes a; xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen); a.backing_store = DoesBackingStore(xscreen); if ( a.backing_store != NotUseful ) { XChangeWindowAttributes(SDL_Display, SDL_Window, CWBackingStore, &a); } } /* Map them both and go fullscreen, if requested */ if ( ! SDL_windowid ) { XMapWindow(SDL_Display, SDL_Window); XMapWindow(SDL_Display, WMwindow); X11_WaitMapped(this, WMwindow); if ( flags & SDL_FULLSCREEN ) { screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } else { screen->flags &= ~SDL_FULLSCREEN; } } return(0); } static int X11_ResizeWindow(_THIS, SDL_Surface *screen, int w, int h, Uint32 flags) { if ( ! SDL_windowid ) { /* Resize the window manager window */ X11_SetSizeHints(this, w, h, flags); window_w = w; window_h = h; XResizeWindow(SDL_Display, WMwindow, w, h); /* Resize the fullscreen and display windows */ if ( flags & SDL_FULLSCREEN ) { if ( screen->flags & SDL_FULLSCREEN ) { X11_ResizeFullScreen(this); } else { screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } } else { if ( screen->flags & SDL_FULLSCREEN ) { screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } } XResizeWindow(SDL_Display, SDL_Window, w, h); } return(0); } SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { Uint32 saved_flags; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); /* Check the combination of flags we were passed */ if ( flags & SDL_FULLSCREEN ) { /* Clear fullscreen flag if not supported */ if ( SDL_windowid ) { flags &= ~SDL_FULLSCREEN; } } /* Flush any delayed updates */ XSync(GFX_Display, False); /* Set up the X11 window */ saved_flags = current->flags; if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL)) && (bpp == current->format->BitsPerPixel) && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) { if (X11_ResizeWindow(this, current, width, height, flags) < 0) { current = NULL; goto done; } } else { if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { current = NULL; goto done; } } /* Update the internal keyboard state */ X11_SetKeyboardState(SDL_Display, NULL); /* When the window is first mapped, ignore non-modifier keys */ if ( !current->w && !current->h ) { Uint8 *keys = SDL_GetKeyState(NULL); int i; for ( i = 0; i < SDLK_LAST; ++i ) { switch (i) { case SDLK_NUMLOCK: case SDLK_CAPSLOCK: case SDLK_LCTRL: case SDLK_RCTRL: case SDLK_LSHIFT: case SDLK_RSHIFT: case SDLK_LALT: case SDLK_RALT: case SDLK_LMETA: case SDLK_RMETA: case SDLK_MODE: break; default: keys[i] = SDL_RELEASED; break; } } } /* Set up the new mode framebuffer */ if ( ((current->w != width) || (current->h != height)) || ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) { current->w = width; current->h = height; current->pitch = SDL_CalculatePitch(current); X11_ResizeImage(this, current, flags); } /* Clear these flags and set them only if they are in the new set. */ current->flags &= ~(SDL_RESIZABLE|SDL_NOFRAME); current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME)); done: /* Release the event thread */ XSync(SDL_Display, False); SDL_Unlock_EventThread(); /* We're done! */ return(current); } static int X11_ToggleFullScreen(_THIS, int on) { Uint32 event_thread; /* Don't switch if we don't own the window */ if ( SDL_windowid ) { return(0); } /* Don't lock if we are the event thread */ event_thread = SDL_EventThreadID(); if ( event_thread && (SDL_ThreadID() == event_thread) ) { event_thread = 0; } if ( event_thread ) { SDL_Lock_EventThread(); } if ( on ) { this->screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } else { this->screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } X11_RefreshDisplay(this); if ( event_thread ) { SDL_Unlock_EventThread(); } SDL_ResetKeyboard(); return(1); } /* Update the current mouse state and position */ static void X11_UpdateMouse(_THIS) { Window u1; int u2; Window current_win; int x, y; unsigned int mask; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); if ( XQueryPointer(SDL_Display, SDL_Window, &u1, ¤t_win, &u2, &u2, &x, &y, &mask) ) { if ( (x >= 0) && (x < SDL_VideoSurface->w) && (y >= 0) && (y < SDL_VideoSurface->h) ) { SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0, 0, x, y); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } SDL_Unlock_EventThread(); } /* simple colour distance metric. Supposed to be better than a plain Euclidian distance anyway. */ #define COLOUR_FACTOR 3 #define LIGHT_FACTOR 1 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \ (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \ + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2))) static void allocate_nearest(_THIS, SDL_Color *colors, SDL_Color *want, int nwant) { /* * There is no way to know which ones to choose from, so we retrieve * the entire colormap and try the nearest possible, until we find one * that is shared. */ XColor all[256]; int i; for(i = 0; i < 256; i++) all[i].pixel = i; /* * XQueryColors sets the flags in the XColor struct, so we use * that to keep track of which colours are available */ XQueryColors(GFX_Display, SDL_XColorMap, all, 256); for(i = 0; i < nwant; i++) { XColor *c; int j; int best = 0; int mindist = 0x7fffffff; int ri = want[i].r; int gi = want[i].g; int bi = want[i].b; for(j = 0; j < 256; j++) { int rj, gj, bj, d2; if(!all[j].flags) continue; /* unavailable colour cell */ rj = all[j].red >> 8; gj = all[j].green >> 8; bj = all[j].blue >> 8; d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj); if(d2 < mindist) { mindist = d2; best = j; } } if(SDL_XPixels[best]) continue; /* already allocated, waste no more time */ c = all + best; if(XAllocColor(GFX_Display, SDL_XColorMap, c)) { /* got it */ colors[c->pixel].r = c->red >> 8; colors[c->pixel].g = c->green >> 8; colors[c->pixel].b = c->blue >> 8; ++SDL_XPixels[c->pixel]; } else { /* * The colour couldn't be allocated, probably being * owned as a r/w cell by another client. Flag it as * unavailable and try again. The termination of the * loop is guaranteed since at least black and white * are always there. */ c->flags = 0; i--; } } } int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int nrej = 0; /* Check to make sure we have a colormap allocated */ if ( SDL_XPixels == NULL ) { return(0); } if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { /* private writable colormap: just set the colours we need */ XColor *xcmap; int i; xcmap = SDL_stack_alloc(XColor, ncolors); if(xcmap == NULL) return 0; for ( i=0; i<ncolors; ++i ) { xcmap[i].pixel = i + firstcolor; xcmap[i].red = (colors[i].r<<8)|colors[i].r; xcmap[i].green = (colors[i].g<<8)|colors[i].g; xcmap[i].blue = (colors[i].b<<8)|colors[i].b; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); XSync(GFX_Display, False); SDL_stack_free(xcmap); } else { /* * Shared colormap: We only allocate read-only cells, which * increases the likelyhood of colour sharing with other * clients. The pixel values will almost certainly be * different from the requested ones, so the user has to * walk the colormap and see which index got what colour. * * We can work directly with the logical palette since it * has already been set when we get here. */ SDL_Color *want, *reject; unsigned long *freelist; int i; int nfree = 0; int nc = this->screen->format->palette->ncolors; colors = this->screen->format->palette->colors; freelist = SDL_stack_alloc(unsigned long, nc); /* make sure multiple allocations of the same cell are freed */ for(i = 0; i < ncolors; i++) { int pixel = firstcolor + i; while(SDL_XPixels[pixel]) { freelist[nfree++] = pixel; --SDL_XPixels[pixel]; } } XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0); SDL_stack_free(freelist); want = SDL_stack_alloc(SDL_Color, ncolors); reject = SDL_stack_alloc(SDL_Color, ncolors); SDL_memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color)); /* make sure the user isn't fooled by her own wishes (black is safe, always available in the default colormap) */ SDL_memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color)); /* now try to allocate the colours */ for(i = 0; i < ncolors; i++) { XColor col; col.red = want[i].r << 8; col.green = want[i].g << 8; col.blue = want[i].b << 8; col.flags = DoRed | DoGreen | DoBlue; if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) { /* We got the colour, or at least the nearest the hardware could get. */ colors[col.pixel].r = col.red >> 8; colors[col.pixel].g = col.green >> 8; colors[col.pixel].b = col.blue >> 8; ++SDL_XPixels[col.pixel]; } else { /* * no more free cells, add it to the list * of rejected colours */ reject[nrej++] = want[i]; } } if(nrej) allocate_nearest(this, colors, reject, nrej); SDL_stack_free(reject); SDL_stack_free(want); } return nrej == 0; } int X11_SetGammaRamp(_THIS, Uint16 *ramp) { int i, ncolors; XColor xcmap[256]; /* See if actually setting the gamma is supported */ if ( SDL_Visual->class != DirectColor ) { SDL_SetError("Gamma correction not supported on this visual"); return(-1); } /* Calculate the appropriate palette for the given gamma ramp */ ncolors = SDL_Visual->map_entries; for ( i=0; i<ncolors; ++i ) { Uint8 c = (256 * i / ncolors); xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); xcmap[i].red = ramp[0*256+c]; xcmap[i].green = ramp[1*256+c]; xcmap[i].blue = ramp[2*256+c]; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); XSync(GFX_Display, False); return(0); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void X11_VideoQuit(_THIS) { /* Shutdown everything that's still up */ /* The event thread should be done, so we can touch SDL_Display */ if ( SDL_Display != NULL ) { /* Flush any delayed updates */ XSync(GFX_Display, False); /* Close the connection with the IM server */ #ifdef X_HAVE_UTF8_STRING if (SDL_IC != NULL) { XUnsetICFocus(SDL_IC); XDestroyIC(SDL_IC); SDL_IC = NULL; } if (SDL_IM != NULL) { XCloseIM(SDL_IM); SDL_IM = NULL; } #endif /* Start shutting down the windows */ X11_DestroyImage(this, this->screen); X11_DestroyWindow(this, this->screen); X11_FreeVideoModes(this); if ( SDL_XColorMap != SDL_DisplayColormap ) { XFreeColormap(SDL_Display, SDL_XColorMap); } if ( SDL_iconcolors ) { unsigned long pixel; Colormap dcmap = DefaultColormap(SDL_Display, SDL_Screen); for(pixel = 0; pixel < 256; ++pixel) { while(SDL_iconcolors[pixel] > 0) { XFreeColors(GFX_Display, dcmap, &pixel, 1, 0); --SDL_iconcolors[pixel]; } } SDL_free(SDL_iconcolors); SDL_iconcolors = NULL; } /* Restore gamma settings if they've changed */ if ( SDL_GetAppState() & SDL_APPACTIVE ) { X11_SwapVidModeGamma(this); } /* Free that blank cursor */ if ( SDL_BlankCursor != NULL ) { this->FreeWMCursor(this, SDL_BlankCursor); SDL_BlankCursor = NULL; } /* Close the X11 graphics connection */ if ( GFX_Display != NULL ) { XCloseDisplay(GFX_Display); GFX_Display = NULL; } /* Close the X11 display connection */ XCloseDisplay(SDL_Display); SDL_Display = NULL; /* Reset the X11 error handlers */ if ( XIO_handler ) { XSetIOErrorHandler(XIO_handler); } if ( X_handler ) { XSetErrorHandler(X_handler); } /* Unload GL library after X11 shuts down */ X11_GL_UnloadLibrary(this); } if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { /* Direct screen access, no memory buffer */ this->screen->pixels = NULL; } #if SDL_VIDEO_DRIVER_X11_XME XiGMiscDestroy(); #endif }