Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgavideo.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | e6c20cda4e28 |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* DGA 2.0 based SDL video driver implementation. */ #include <stdio.h> #include <X11/Xlib.h> #include "../Xext/extensions/xf86dga.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_dgavideo.h" #include "SDL_dgamouse_c.h" #include "SDL_dgaevents_c.h" /* get function pointers... */ #include "../x11/SDL_x11dyn.h" /*#define DGA_DEBUG*/ /* Initialization/Query functions */ static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static int DGA_SetGammaRamp(_THIS, Uint16 *ramp); static void DGA_VideoQuit(_THIS); /* Hardware surface functions */ static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size); static void DGA_FreeHWSurfaces(_THIS); static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface); static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); static int DGA_LockHWSurface(_THIS, SDL_Surface *surface); static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface); static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface); /* DGA driver bootstrap functions */ static int DGA_Available(void) { const char *display = NULL; Display *dpy = NULL; int available = 0; /* The driver is available is available if the display is local and the DGA 2.0+ extension is available, and we can map mem. */ if ( SDL_X11_LoadSymbols() ) { if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) || (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) { dpy = XOpenDisplay(display); if ( dpy ) { int events, errors, major, minor; if ( SDL_NAME(XDGAQueryExtension)(dpy, &events, &errors) && SDL_NAME(XDGAQueryVersion)(dpy, &major, &minor) ) { int screen; screen = DefaultScreen(dpy); if ( (major >= 2) && SDL_NAME(XDGAOpenFramebuffer)(dpy, screen) ) { available = 1; SDL_NAME(XDGACloseFramebuffer)(dpy, screen); } } XCloseDisplay(dpy); } } SDL_X11_UnloadSymbols(); } return(available); } static void DGA_DeleteDevice(SDL_VideoDevice *device) { if (device != NULL) { SDL_free(device->hidden); SDL_free(device); SDL_X11_UnloadSymbols(); } } static SDL_VideoDevice *DGA_CreateDevice(int devindex) { SDL_VideoDevice *device = NULL; /* Initialize all variables that we clean on shutdown */ if (SDL_X11_LoadSymbols()) { device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } SDL_X11_UnloadSymbols(); return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DGA_VideoInit; device->ListModes = DGA_ListModes; device->SetVideoMode = DGA_SetVideoMode; device->SetColors = DGA_SetColors; device->UpdateRects = NULL; device->VideoQuit = DGA_VideoQuit; device->AllocHWSurface = DGA_AllocHWSurface; device->CheckHWBlit = DGA_CheckHWBlit; device->FillHWRect = DGA_FillHWRect; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DGA_LockHWSurface; device->UnlockHWSurface = DGA_UnlockHWSurface; device->FlipHWSurface = DGA_FlipHWSurface; device->FreeHWSurface = DGA_FreeHWSurface; device->SetGammaRamp = DGA_SetGammaRamp; device->GetGammaRamp = NULL; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DGA_InitOSKeymap; device->PumpEvents = DGA_PumpEvents; device->free = DGA_DeleteDevice; } return device; } VideoBootStrap DGA_bootstrap = { "dga", "XFree86 DGA 2.0", DGA_Available, DGA_CreateDevice }; static int DGA_AddMode(_THIS, int bpp, int w, int h) { SDL_Rect *mode; int index; int next_mode; /* Check to see if we already have this mode */ if ( bpp < 8 ) { /* Not supported */ return(0); } index = ((bpp+7)/8)-1; if ( SDL_nummodes[index] > 0 ) { mode = SDL_modelist[index][SDL_nummodes[index]-1]; if ( (mode->w == w) && (mode->h == h) ) { return(0); } } /* Set up the new video mode rectangle */ mode = (SDL_Rect *)SDL_malloc(sizeof *mode); if ( mode == NULL ) { SDL_OutOfMemory(); return(-1); } mode->x = 0; mode->y = 0; mode->w = w; mode->h = h; /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[index] == NULL ) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; SDL_free(mode); return(-1); } SDL_modelist[index][next_mode] = mode; SDL_modelist[index][next_mode+1] = NULL; SDL_nummodes[index]++; return(0); } /* This whole function is a hack. :) */ static Uint32 get_video_size(_THIS) { /* This is a non-exported function from libXxf86dga.a */ extern unsigned char *SDL_NAME(XDGAGetMappedMemory)(int screen); FILE *proc; unsigned long mem; unsigned start, stop; char line[BUFSIZ]; Uint32 size; mem = (unsigned long)SDL_NAME(XDGAGetMappedMemory)(DGA_Screen); size = 0; proc = fopen("/proc/self/maps", "r"); if ( proc ) { while ( fgets(line, sizeof(line)-1, proc) ) { SDL_sscanf(line, "%x-%x", &start, &stop); if ( start == mem ) { size = (Uint32)((stop-start)/1024); break; } } fclose(proc); } return(size); } #ifdef DGA_DEBUG static void PrintMode(SDL_NAME(XDGAMode) *mode) { printf("Mode: %s (%dx%d) at %d bpp (%f refresh, %d pitch) num: %d\n", mode->name, mode->viewportWidth, mode->viewportHeight, mode->depth == 24 ? mode->bitsPerPixel : mode->depth, mode->verticalRefresh, mode->bytesPerScanline, mode->num); printf("\tRGB: 0x%8.8x 0x%8.8x 0x%8.8x (%d - %s)\n", mode->redMask, mode->greenMask, mode->blueMask, mode->visualClass, mode->visualClass == TrueColor ? "truecolor" : mode->visualClass == DirectColor ? "directcolor" : mode->visualClass == PseudoColor ? "pseudocolor" : "unknown"); printf("\tFlags: "); if ( mode->flags & XDGAConcurrentAccess ) printf(" XDGAConcurrentAccess"); if ( mode->flags & XDGASolidFillRect ) printf(" XDGASolidFillRect"); if ( mode->flags & XDGABlitRect ) printf(" XDGABlitRect"); if ( mode->flags & XDGABlitTransRect ) printf(" XDGABlitTransRect"); if ( mode->flags & XDGAPixmap ) printf(" XDGAPixmap"); if ( mode->flags & XDGAInterlaced ) printf(" XDGAInterlaced"); if ( mode->flags & XDGADoublescan ) printf(" XDGADoublescan"); if ( mode->viewportFlags & XDGAFlipRetrace ) printf(" XDGAFlipRetrace"); if ( mode->viewportFlags & XDGAFlipImmediate ) printf(" XDGAFlipImmediate"); printf("\n"); } #endif /* DGA_DEBUG */ static int cmpmodes(const void *va, const void *vb) { const SDL_NAME(XDGAMode) *a = (const SDL_NAME(XDGAMode) *)va; const SDL_NAME(XDGAMode) *b = (const SDL_NAME(XDGAMode) *)vb; if ( (a->viewportWidth == b->viewportWidth) && (b->viewportHeight == a->viewportHeight) ) { /* Prefer 32 bpp over 24 bpp, 16 bpp over 15 bpp */ int a_bpp = a->depth == 24 ? a->bitsPerPixel : a->depth; int b_bpp = b->depth == 24 ? b->bitsPerPixel : b->depth; if ( a_bpp != b_bpp ) { return b_bpp - a_bpp; } /* Prefer DirectColor visuals, for gamma support */ if ( a->visualClass == DirectColor && b->visualClass != DirectColor ) return -1; if ( b->visualClass == DirectColor && a->visualClass != DirectColor ) return 1; /* Maintain server refresh rate sorting */ return a->num - b->num; } else if ( a->viewportWidth == b->viewportWidth ) { return b->viewportHeight - a->viewportHeight; } else { return b->viewportWidth - a->viewportWidth; } } static void UpdateHWInfo(_THIS, SDL_NAME(XDGAMode) *mode) { this->info.wm_available = 0; this->info.hw_available = 1; if ( mode->flags & XDGABlitRect ) { this->info.blit_hw = 1; } else { this->info.blit_hw = 0; } if ( mode->flags & XDGABlitTransRect ) { this->info.blit_hw_CC = 1; } else { this->info.blit_hw_CC = 0; } if ( mode->flags & XDGASolidFillRect ) { this->info.blit_fill = 1; } else { this->info.blit_fill = 0; } this->info.video_mem = get_video_size(this); } static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat) { const char *env; const char *display; int event_base, error_base; int major_version, minor_version; Visual *visual; SDL_NAME(XDGAMode) *modes; int i, num_modes; /* Open the X11 display */ display = NULL; /* Get it from DISPLAY environment variable */ DGA_Display = XOpenDisplay(display); if ( DGA_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } /* Check for the DGA extension */ if ( ! SDL_NAME(XDGAQueryExtension)(DGA_Display, &event_base, &error_base) || ! SDL_NAME(XDGAQueryVersion)(DGA_Display, &major_version, &minor_version) ) { SDL_SetError("DGA extension not available"); XCloseDisplay(DGA_Display); return(-1); } if ( major_version < 2 ) { SDL_SetError("DGA driver requires DGA 2.0 or newer"); XCloseDisplay(DGA_Display); return(-1); } DGA_event_base = event_base; /* Determine the current screen size */ this->info.current_w = DisplayWidth(DGA_Display, DGA_Screen); this->info.current_h = DisplayHeight(DGA_Display, DGA_Screen); /* Determine the current screen depth */ visual = DefaultVisual(DGA_Display, DGA_Screen); { XPixmapFormatValues *pix_format; int i, num_formats; vformat->BitsPerPixel = DefaultDepth(DGA_Display, DGA_Screen); pix_format = XListPixmapFormats(DGA_Display, &num_formats); if ( pix_format == NULL ) { SDL_SetError("Couldn't determine screen formats"); XCloseDisplay(DGA_Display); return(-1); } for ( i=0; i<num_formats; ++i ) { if ( vformat->BitsPerPixel == pix_format[i].depth ) break; } if ( i != num_formats ) vformat->BitsPerPixel = pix_format[i].bits_per_pixel; XFree((char *)pix_format); } if ( vformat->BitsPerPixel > 8 ) { vformat->Rmask = visual->red_mask; vformat->Gmask = visual->green_mask; vformat->Bmask = visual->blue_mask; } /* Open access to the framebuffer */ if ( ! SDL_NAME(XDGAOpenFramebuffer)(DGA_Display, DGA_Screen) ) { SDL_SetError("Unable to map the video memory"); XCloseDisplay(DGA_Display); return(-1); } /* Allow environment override of screensaver disable. */ env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER"); if ( env ) { allow_screensaver = SDL_atoi(env); } else { #ifdef SDL_VIDEO_DISABLE_SCREENSAVER allow_screensaver = 0; #else allow_screensaver = 1; #endif } /* Query for the list of available video modes */ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); SDL_qsort(modes, num_modes, sizeof *modes, cmpmodes); for ( i=0; i<num_modes; ++i ) { if ( ((modes[i].visualClass == PseudoColor) || (modes[i].visualClass == DirectColor) || (modes[i].visualClass == TrueColor)) && !(modes[i].flags & (XDGAInterlaced|XDGADoublescan)) ) { #ifdef DGA_DEBUG PrintMode(&modes[i]); #endif DGA_AddMode(this, modes[i].bitsPerPixel, modes[i].viewportWidth, modes[i].viewportHeight); } } UpdateHWInfo(this, modes); XFree(modes); /* Create the hardware surface lock mutex */ hw_lock = SDL_CreateMutex(); if ( hw_lock == NULL ) { SDL_SetError("Unable to create lock mutex"); DGA_VideoQuit(this); return(-1); } #ifdef LOCK_DGA_DISPLAY /* Create the event lock so we're thread-safe.. :-/ */ event_lock = SDL_CreateMutex(); #endif /* LOCK_DGA_DISPLAY */ /* We're done! */ return(0); } SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); } /* Various screen update functions available */ static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { SDL_NAME(XDGAMode) *modes; int i, num_modes; SDL_NAME(XDGADevice) *mode; int screen_len; Uint8 *surfaces_mem; int surfaces_len; /* Free any previous colormap */ if ( DGA_colormap ) { XFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Search for a matching video mode */ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); SDL_qsort(modes, num_modes, sizeof *modes, cmpmodes); for ( i=0; i<num_modes; ++i ) { int depth; depth = modes[i].depth; if ( depth == 24 ) { /* Distinguish between 24 and 32 bpp */ depth = modes[i].bitsPerPixel; } if ( (depth == bpp) && (modes[i].viewportWidth == width) && (modes[i].viewportHeight == height) && ((modes[i].visualClass == PseudoColor) || (modes[i].visualClass == DirectColor) || (modes[i].visualClass == TrueColor)) && !(modes[i].flags & (XDGAInterlaced|XDGADoublescan)) ) { break; } } if ( i == num_modes ) { SDL_SetError("No matching video mode found"); return(NULL); } #ifdef DGA_DEBUG PrintMode(&modes[i]); #endif /* Set the video mode */ mode = SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, modes[i].num); XFree(modes); if ( mode == NULL ) { SDL_SetError("Unable to switch to requested mode"); return(NULL); } DGA_visualClass = mode->mode.visualClass; memory_base = (Uint8 *)mode->data; memory_pitch = mode->mode.bytesPerScanline; /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); current->w = mode->mode.viewportWidth; current->h = mode->mode.viewportHeight; current->pitch = memory_pitch; current->pixels = memory_base; if ( ! SDL_ReallocFormat(current, mode->mode.bitsPerPixel, mode->mode.redMask, mode->mode.greenMask, mode->mode.blueMask, 0) ) { return(NULL); } screen_len = current->h*current->pitch; /* Create a colormap if necessary */ if ( (DGA_visualClass == PseudoColor) || (DGA_visualClass == DirectColor) ) { DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen, mode, AllocAll); if ( DGA_visualClass == PseudoColor ) { current->flags |= SDL_HWPALETTE; } else { /* Initialize the colormap to the identity mapping */ SDL_GetGammaRamp(0, 0, 0); this->screen = current; DGA_SetGammaRamp(this, this->gamma); this->screen = NULL; } } else { DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen, mode, AllocNone); } SDL_NAME(XDGAInstallColormap)(DGA_Display, DGA_Screen, DGA_colormap); /* Update the hardware capabilities */ UpdateHWInfo(this, &mode->mode); /* Set up the information for hardware surfaces */ surfaces_mem = (Uint8 *)current->pixels + screen_len; surfaces_len = (mode->mode.imageHeight*current->pitch - screen_len); /* Update for double-buffering, if we can */ SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, 0, XDGAFlipRetrace); if ( flags & SDL_DOUBLEBUF ) { if ( mode->mode.imageHeight >= (current->h*2) ) { current->flags |= SDL_DOUBLEBUF; flip_page = 0; flip_yoffset[0] = 0; flip_yoffset[1] = current->h; flip_address[0] = memory_base; flip_address[1] = memory_base+screen_len; surfaces_mem += screen_len; surfaces_len -= screen_len; } } /* Allocate memory tracking for hardware surfaces */ DGA_FreeHWSurfaces(this); if ( surfaces_len < 0 ) { surfaces_len = 0; } DGA_InitHWSurfaces(this, current, surfaces_mem, surfaces_len); /* Expose the back buffer as surface memory */ if ( current->flags & SDL_DOUBLEBUF ) { this->screen = current; DGA_FlipHWSurface(this, current); this->screen = NULL; } /* Set the update rectangle function */ this->UpdateRects = DGA_DirectUpdate; /* Enable mouse and keyboard support */ { long input_mask; input_mask = (KeyPressMask | KeyReleaseMask); input_mask |= (ButtonPressMask | ButtonReleaseMask); input_mask |= PointerMotionMask; SDL_NAME(XDGASelectInput)(DGA_Display, DGA_Screen, input_mask); } /* We're done */ return(current); } #ifdef DGA_DEBUG static void DGA_DumpHWSurfaces(_THIS) { vidmem_bucket *bucket; printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal); printf("\n"); printf(" Base Size\n"); for ( bucket=&surfaces; bucket; bucket=bucket->next ) { printf("Bucket: %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free"); if ( bucket->prev ) { if ( bucket->base != bucket->prev->base+bucket->prev->size ) { printf("Warning, corrupt bucket list! (prev)\n"); } } else { if ( bucket != &surfaces ) { printf("Warning, corrupt bucket list! (!prev)\n"); } } if ( bucket->next ) { if ( bucket->next->base != bucket->base+bucket->size ) { printf("Warning, corrupt bucket list! (next)\n"); } } } printf("\n"); } #endif static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size) { vidmem_bucket *bucket; surfaces_memtotal = size; surfaces_memleft = size; if ( surfaces_memleft > 0 ) { bucket = (vidmem_bucket *)SDL_malloc(sizeof(*bucket)); if ( bucket == NULL ) { SDL_OutOfMemory(); return(-1); } bucket->prev = &surfaces; bucket->used = 0; bucket->dirty = 0; bucket->base = base; bucket->size = size; bucket->next = NULL; } else { bucket = NULL; } surfaces.prev = NULL; surfaces.used = 1; surfaces.dirty = 0; surfaces.base = screen->pixels; surfaces.size = (unsigned int)((long)base - (long)surfaces.base); surfaces.next = bucket; screen->hwdata = (struct private_hwdata *)&surfaces; return(0); } static void DGA_FreeHWSurfaces(_THIS) { vidmem_bucket *bucket, *freeable; bucket = surfaces.next; while ( bucket ) { freeable = bucket; bucket = bucket->next; SDL_free(freeable); } surfaces.next = NULL; } static __inline__ void DGA_AddBusySurface(SDL_Surface *surface) { ((vidmem_bucket *)surface->hwdata)->dirty = 1; } static __inline__ int DGA_IsSurfaceBusy(SDL_Surface *surface) { return ((vidmem_bucket *)surface->hwdata)->dirty; } static __inline__ void DGA_WaitBusySurfaces(_THIS) { vidmem_bucket *bucket; /* Wait for graphic operations to complete */ SDL_NAME(XDGASync)(DGA_Display, DGA_Screen); /* Clear all surface dirty bits */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { bucket->dirty = 0; } } static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface) { vidmem_bucket *bucket; int size; int extra; int retval = 0; /* Temporarily, we only allow surfaces the same width as display. Some blitters require the pitch between two hardware surfaces to be the same. Others have interesting alignment restrictions. */ if ( surface->pitch > SDL_VideoSurface->pitch ) { SDL_SetError("Surface requested wider than screen"); return(-1); } surface->pitch = SDL_VideoSurface->pitch; size = surface->h * surface->pitch; #ifdef DGA_DEBUG fprintf(stderr, "Allocating bucket of %d bytes\n", size); #endif LOCK_DISPLAY(); /* Quick check for available mem */ if ( size > surfaces_memleft ) { SDL_SetError("Not enough video memory"); retval = -1; goto done; } /* Search for an empty bucket big enough */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( ! bucket->used && (size <= bucket->size) ) { break; } } if ( bucket == NULL ) { SDL_SetError("Video memory too fragmented"); retval = -1; goto done; } /* Create a new bucket for left-over memory */ extra = (bucket->size - size); if ( extra ) { vidmem_bucket *newbucket; #ifdef DGA_DEBUG fprintf(stderr, "Adding new free bucket of %d bytes\n", extra); #endif newbucket = (vidmem_bucket *)SDL_malloc(sizeof(*newbucket)); if ( newbucket == NULL ) { SDL_OutOfMemory(); retval = -1; goto done; } newbucket->prev = bucket; newbucket->used = 0; newbucket->base = bucket->base+size; newbucket->size = extra; newbucket->next = bucket->next; if ( bucket->next ) { bucket->next->prev = newbucket; } bucket->next = newbucket; } /* Set the current bucket values and return it! */ bucket->used = 1; bucket->size = size; bucket->dirty = 0; #ifdef DGA_DEBUG fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base); #endif surfaces_memleft -= size; surface->flags |= SDL_HWSURFACE; surface->pixels = bucket->base; surface->hwdata = (struct private_hwdata *)bucket; done: UNLOCK_DISPLAY(); return(retval); } static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface) { vidmem_bucket *bucket, *freeable; /* Wait for any pending operations involving this surface */ if ( DGA_IsSurfaceBusy(surface) ) { LOCK_DISPLAY(); DGA_WaitBusySurfaces(this); UNLOCK_DISPLAY(); } /* Look for the bucket in the current list */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( bucket == (vidmem_bucket *)surface->hwdata ) { break; } } if ( bucket && bucket->used ) { /* Add the memory back to the total */ #ifdef DGA_DEBUG printf("Freeing bucket of %d bytes\n", bucket->size); #endif surfaces_memleft += bucket->size; /* Can we merge the space with surrounding buckets? */ bucket->used = 0; if ( bucket->next && ! bucket->next->used ) { #ifdef DGA_DEBUG printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size); #endif freeable = bucket->next; bucket->size += bucket->next->size; bucket->next = bucket->next->next; if ( bucket->next ) { bucket->next->prev = bucket; } SDL_free(freeable); } if ( bucket->prev && ! bucket->prev->used ) { #ifdef DGA_DEBUG printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size); #endif freeable = bucket; bucket->prev->size += bucket->size; bucket->prev->next = bucket->next; if ( bucket->next ) { bucket->next->prev = bucket->prev; } SDL_free(freeable); } } surface->pixels = NULL; surface->hwdata = NULL; } static __inline__ void DGA_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) { *x = (long)((Uint8 *)dst->pixels - memory_base)%memory_pitch; *y = (long)((Uint8 *)dst->pixels - memory_base)/memory_pitch; } static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int x, y; unsigned int w, h; /* Don't fill the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, dst, &x, &y); x += rect->x; y += rect->y; w = rect->w; h = rect->h; #if 0 printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y); #endif SDL_NAME(XDGAFillRectangle)(DGA_Display, DGA_Screen, x, y, w, h, color); if ( !(this->screen->flags & SDL_DOUBLEBUF) ) { XFlush(DGA_Display); } DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0); } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_VideoDevice *this; int srcx, srcy; int dstx, dsty; unsigned int w, h; this = current_video; /* Don't blit to the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, src, &srcx, &srcy); srcx += srcrect->x; srcy += srcrect->y; DGA_dst_to_xy(this, dst, &dstx, &dsty); dstx += dstrect->x; dsty += dstrect->y; w = srcrect->w; h = srcrect->h; #if 0 printf("Blitting %dx%d from %d,%d to %d,%d\n", w, h, srcx, srcy, dstx, dsty); #endif if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { SDL_NAME(XDGACopyTransparentArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty, src->format->colorkey); } else { SDL_NAME(XDGACopyArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty); } if ( !(this->screen->flags & SDL_DOUBLEBUF) ) { XFlush(DGA_Display); } DGA_AddBusySurface(src); DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0); } static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated); } static __inline__ void DGA_WaitFlip(_THIS) { if ( was_flipped ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } } static int DGA_LockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { SDL_mutexP(hw_lock); LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(surface) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); UNLOCK_DISPLAY(); } else { if ( DGA_IsSurfaceBusy(surface) ) { LOCK_DISPLAY(); DGA_WaitBusySurfaces(this); UNLOCK_DISPLAY(); } } return(0); } static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { SDL_mutexV(hw_lock); } } static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface) { /* Wait for vertical retrace and then flip display */ LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(this->screen) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, flip_yoffset[flip_page], XDGAFlipRetrace); XFlush(DGA_Display); UNLOCK_DISPLAY(); was_flipped = 1; flip_page = !flip_page; surface->pixels = flip_address[flip_page]; return(0); } static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { /* The application is already updating the visible video memory */ return; } static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; XColor *xcmap; /* This happens on initialization */ if ( ! DGA_colormap ) { return(0); } xcmap = SDL_stack_alloc(XColor, ncolors); for ( i=0; i<ncolors; ++i ) { xcmap[i].pixel = firstcolor + i; xcmap[i].red = (colors[i].r<<8)|colors[i].r; xcmap[i].green = (colors[i].g<<8)|colors[i].g; xcmap[i].blue = (colors[i].b<<8)|colors[i].b; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); XSync(DGA_Display, False); UNLOCK_DISPLAY(); SDL_stack_free(xcmap); /* That was easy. :) */ return(1); } int DGA_SetGammaRamp(_THIS, Uint16 *ramp) { int i, ncolors; XColor xcmap[256]; /* See if actually setting the gamma is supported */ if ( DGA_visualClass != DirectColor ) { SDL_SetError("Gamma correction not supported on this visual"); return(-1); } /* Calculate the appropriate palette for the given gamma ramp */ if ( this->screen->format->BitsPerPixel <= 16 ) { ncolors = 64; /* Is this right? */ } else { ncolors = 256; } for ( i=0; i<ncolors; ++i ) { Uint8 c = (256 * i / ncolors); xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); xcmap[i].red = ramp[0*256+c]; xcmap[i].green = ramp[1*256+c]; xcmap[i].blue = ramp[2*256+c]; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); XSync(DGA_Display, False); UNLOCK_DISPLAY(); return(0); } void DGA_VideoQuit(_THIS) { int i, j; if ( DGA_Display ) { /* Free colormap, if necessary */ if ( DGA_colormap ) { XFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Unmap memory and reset video mode */ SDL_NAME(XDGACloseFramebuffer)(DGA_Display, DGA_Screen); if ( this->screen ) { /* Tell SDL not to free the pixels */ DGA_FreeHWSurface(this, this->screen); } SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, 0); /* Clear the lock mutex */ if ( hw_lock != NULL ) { SDL_DestroyMutex(hw_lock); hw_lock = NULL; } #ifdef LOCK_DGA_DISPLAY if ( event_lock != NULL ) { SDL_DestroyMutex(event_lock); event_lock = NULL; } #endif /* LOCK_DGA_DISPLAY */ /* Clean up defined video modes */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_modelist[i] != NULL ) { for ( j=0; SDL_modelist[i][j]; ++j ) { SDL_free(SDL_modelist[i][j]); } SDL_free(SDL_modelist[i]); SDL_modelist[i] = NULL; } } /* Clean up the memory bucket list */ DGA_FreeHWSurfaces(this); /* Close up the display */ XCloseDisplay(DGA_Display); } }