comparison src/video/dga/SDL_dgavideo.c @ 4139:568c9b3c0167 SDL-1.2

* Added configure option --enable-screensaver, to allow enabling the screensaver by default. * Use XResetScreenSaver() instead of disabling screensaver entirely. Full discussion summary from Erik on the SDL mailing list: Current behaviour ================= SDL changes the user's display power management settings without permission from the user and without telling the user. The interface that it uses to do so is DPMSDisable/DPMSEnable, which should only ever be used by configuration utilities like KControl, never by normal application programs, let alone by the libraries that they use. Using an interface that is not at all intended for what SDL tries to achieve means that it will not work as it should. Firstly, the power management is completely disabled during the whole lifetime of the SDL program, not only when it should be. Secondly, it makes SDL non-reentrant, meaning that things will break when multiple SDL programs are clients of the same X server simultaneously. Thirdly, no cleanup mechanism ensures that the setting is restored if the client does not do that (for example if it crashes). In addition to that, this interface is broken on xorg, [http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries to do does not work at all on that implementation of the X Window System. (The reason that the DPMSEnable works in KControl is that it calls DPMSSetTimeout immediately after, [http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]). The problems that the current behaviour causes ============================================== 1. Information leak. When the user is away, someone might see what the user has on the display when the user counts on the screensaver preventing this. This does not even require physical access to the workstation, it is enough to see it from a distance. 2. Draining battery. An SDL program that runs on a laptop will quickly drain the battery while the user is away. The system will soon shut down and require recharging before being usable again, while it should in fact have consumed very little energy if the user's settings would have been obeyed. 3. Wasting energy. Even if battery issues are not considered, energy as such is wasted. 4. Display wear. The display may be worn out. The problems that the current behaviour tries to solve ====================================================== 1. Preventing screensaver while playing movies. Many SDL applications are media players. They have reasons to prevent screensavers from being activated while a movie is being played. When a user clicks on the play button it can be interpreted as saying "play this movie, but do not turn off the display while playing it, because I will watch it even though I do not interact with the system". 2. Preventing screensaver when some input bypasses X. Sometimes SDL uses input from another source than the X server, so that the X server is bypassed. This obviously breaks the screensaver handling. SDL tries to work around that. 3. Preventing screensaver when all input bypasses X. There is something called Direct Graphics Access mode, where a program takes control of both the display and the input devices from the X server. This obviously means that the X server can not handle the screensaver alone, since screensaver handling depends on input handling. SDL does not do what it should to help the X server to handle the screensaver. Nor does SDL take care of screeensaver handling itself. SDL simply disables the screensaver completely. How the problems should be solved ================================= The correct way for an application program to prevent the screensaver under X is to call XResetScreenSaver. This was recently discovered and implemented by the mplayer developers, [http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to wrap this in an API call (SDL_ResetScreenSaver) and implement it for the other video targets (if they do not have a corresponding call, SDL should do what it takes on that particular target, for example sending fake key events). 1. When a movie is played, the player should reset the screensaver when the animation is advanced to a new frame. The same applies to anything similar, like slideshows. 2. When the X server is handling input, it must handle all input (keyboards, mice, gamepads, ...). This is necessary, not only to be able to handle the screensaver, but also so that it can send the events to the correct (the currently active) client. If there is an input device that the X server can not handle for some reason (such as lack of Plug and Play capability), the program that handles the device as a workaround must simulate what would happen if the X server would have handled the device, by calling XResetScreenSaver when input is received from the device. 3. When the X server is not handling the input, it depends on the program that does to call XResetScreenSaver whenever an input event occurs. Alternatively the program must handle the screensaver countdown internally and call XActivateScreenSaver.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 29 Feb 2008 13:55:44 +0000
parents e6c20cda4e28
children a1b03ba2fcd0
comparison
equal deleted inserted replaced
4138:b1fd24d62e55 4139:568c9b3c0167
40 40
41 /* get function pointers... */ 41 /* get function pointers... */
42 #include "../x11/SDL_x11dyn.h" 42 #include "../x11/SDL_x11dyn.h"
43 43
44 /*#define DGA_DEBUG*/ 44 /*#define DGA_DEBUG*/
45
46 /* Heheh we're using X11 event code */
47 extern void X11_SaveScreenSaver(Display *display, int *saved_timeout, BOOL *dpms);
48 extern void X11_DisableScreenSaver(Display *display);
49 extern void X11_RestoreScreenSaver(Display *display, int saved_timeout, BOOL dpms);
50 45
51 /* Initialization/Query functions */ 46 /* Initialization/Query functions */
52 static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat); 47 static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
53 static SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); 48 static SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
54 static SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); 49 static SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
331 this->info.video_mem = get_video_size(this); 326 this->info.video_mem = get_video_size(this);
332 } 327 }
333 328
334 static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat) 329 static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
335 { 330 {
331 const char *env;
336 const char *display; 332 const char *display;
337 int event_base, error_base; 333 int event_base, error_base;
338 int major_version, minor_version; 334 int major_version, minor_version;
339 Visual *visual; 335 Visual *visual;
340 SDL_NAME(XDGAMode) *modes; 336 SDL_NAME(XDGAMode) *modes;
399 SDL_SetError("Unable to map the video memory"); 395 SDL_SetError("Unable to map the video memory");
400 XCloseDisplay(DGA_Display); 396 XCloseDisplay(DGA_Display);
401 return(-1); 397 return(-1);
402 } 398 }
403 399
404 /* Save DPMS and screensaver settings */ 400 /* Allow environment override of screensaver disable. */
405 X11_SaveScreenSaver(DGA_Display, &screensaver_timeout, &dpms_enabled); 401 env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
406 X11_DisableScreenSaver(DGA_Display); 402 if ( env ) {
403 allow_screensaver = SDL_atoi(env);
404 } else {
405 #ifdef SDL_VIDEO_DISABLE_SCREENSAVER
406 allow_screensaver = 0;
407 #else
408 allow_screensaver = 1;
409 #endif
410 }
407 411
408 /* Query for the list of available video modes */ 412 /* Query for the list of available video modes */
409 modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); 413 modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes);
410 SDL_qsort(modes, num_modes, sizeof *modes, cmpmodes); 414 SDL_qsort(modes, num_modes, sizeof *modes, cmpmodes);
411 for ( i=0; i<num_modes; ++i ) { 415 for ( i=0; i<num_modes; ++i ) {
1089 } 1093 }
1090 1094
1091 /* Clean up the memory bucket list */ 1095 /* Clean up the memory bucket list */
1092 DGA_FreeHWSurfaces(this); 1096 DGA_FreeHWSurfaces(this);
1093 1097
1094 /* Restore DPMS and screensaver settings */
1095 X11_RestoreScreenSaver(DGA_Display, screensaver_timeout, dpms_enabled);
1096
1097 /* Close up the display */ 1098 /* Close up the display */
1098 XCloseDisplay(DGA_Display); 1099 XCloseDisplay(DGA_Display);
1099 } 1100 }
1100 } 1101 }