Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidtouch.c @ 5242:55b31686f82b
Fixed crash when shaders aren't available.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 09 Feb 2011 10:13:26 -0800 |
parents | 77df56570442 |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <android/log.h> #include "SDL_events.h" #include "../../events/SDL_mouse_c.h" #include "SDL_androidtouch.h" #define ACTION_DOWN 0 #define ACTION_UP 1 #define ACTION_MOVE 2 #define ACTION_CANCEL 3 #define ACTION_OUTSIDE 4 void Android_OnTouch(int action, float x, float y, float p) { if (!Android_Window) { return; } if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) { SDL_SetMouseFocus(Android_Window); SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y); switch(action) { case ACTION_DOWN: SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT); break; case ACTION_UP: SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT); break; } } else { SDL_SetMouseFocus(NULL); } } /* vi: set ts=4 sw=4 expandtab: */