annotate src/video/android/SDL_androidtouch.c @ 5242:55b31686f82b

Fixed crash when shaders aren't available.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 09 Feb 2011 10:13:26 -0800
parents 77df56570442
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include <android/log.h>
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25
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26 #include "SDL_events.h"
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27 #include "../../events/SDL_mouse_c.h"
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28
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29 #include "SDL_androidtouch.h"
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30
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31
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32 #define ACTION_DOWN 0
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33 #define ACTION_UP 1
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34 #define ACTION_MOVE 2
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35 #define ACTION_CANCEL 3
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36 #define ACTION_OUTSIDE 4
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37
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38 void Android_OnTouch(int action, float x, float y, float p)
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39 {
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40 if (!Android_Window) {
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41 return;
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42 }
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43
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44 if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
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45 SDL_SetMouseFocus(Android_Window);
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46 SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
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47 switch(action) {
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48 case ACTION_DOWN:
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49 SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
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50 break;
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51 case ACTION_UP:
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52 SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
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53 break;
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54 }
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55 } else {
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56 SDL_SetMouseFocus(NULL);
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57 }
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58 }
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59
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60 /* vi: set ts=4 sw=4 expandtab: */