view docs/html/sdllistmodes.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
parents 355632dca928
children
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>SDL_ListModes</TITLE
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><H1
><A
NAME="SDLLISTMODES"
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>SDL_ListModes</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1159"
></A
><H2
>Name</H2
>SDL_ListModes&nbsp;--&nbsp;Returns a pointer to an array of available screen dimensions for 
the given format and video flags</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1162"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1163"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Rect **<B
CLASS="FSFUNC"
>SDL_ListModes</B
></CODE
>(SDL_PixelFormat *format, Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1169"
></A
><H2
>Description</H2
><P
>Return a pointer to an array of available screen dimensions for the given
format and video flags, sorted largest to smallest.  Returns
<TT
CLASS="LITERAL"
>NULL</TT
> if there are no dimensions available for a particular
format, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if any dimension is okay for
the given format.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>format</I
></TT
> is <TT
CLASS="LITERAL"
>NULL</TT
>, the mode list
will be for the format returned by <A
HREF="sdlgetvideoinfo.html"
>SDL_GetVideoInfo()</A
>-&#62;<TT
CLASS="STRUCTFIELD"
><I
>vfmt</I
></TT
>. The <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> parameter is an OR'd combination of <A
HREF="sdlsurface.html"
>surface</A
> flags. The flags are the same as those used <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
> and they play a strong role in deciding what modes are valid. For instance, if you pass <TT
CLASS="LITERAL"
>SDL_HWSURFACE</TT
> as a flag only modes that support hardware video surfaces will be returned.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1184"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_Rect **modes;
int i;
.
.
.

/* Get available fullscreen/hardware modes */
modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);

/* Check is there are any modes available */
if(modes == (SDL_Rect **)0){
  printf("No modes available!\n");
  exit(-1);
}

/* Check if our resolution is restricted */
if(modes == (SDL_Rect **)-1){
  printf("All resolutions available.\n");
}
else{
  /* Print valid modes */
  printf("Available Modes\n");
  for(i=0;modes[i];++i)
    printf("  %d x %d\n", modes[i]-&#62;w, modes[i]-&#62;h);
}
.
.</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1187"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
>,
<A
HREF="sdlrect.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
>,
<A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
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