annotate docs/html/sdllistmodes.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
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40 >SDL Library Documentation</TH
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64 >Next</A
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72 ><A
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73 NAME="SDLLISTMODES"
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74 ></A
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82 >Name</H2
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83 >SDL_ListModes&nbsp;--&nbsp;Returns a pointer to an array of available screen dimensions for
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84 the given format and video flags</DIV
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91 >Synopsis</H2
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93 CLASS="FUNCSYNOPSIS"
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99 ><PRE
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100 CLASS="FUNCSYNOPSISINFO"
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101 >#include "SDL.h"</PRE
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102 ><P
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103 ><CODE
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104 ><CODE
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105 CLASS="FUNCDEF"
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106 >SDL_Rect **<B
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107 CLASS="FSFUNC"
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108 >SDL_ListModes</B
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109 ></CODE
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110 >(SDL_PixelFormat *format, Uint32 flags);</CODE
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116 ><DIV
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117 CLASS="REFSECT1"
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121 ><H2
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122 >Description</H2
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123 ><P
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124 >Return a pointer to an array of available screen dimensions for the given
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125 format and video flags, sorted largest to smallest. Returns
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126 <TT
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128 >NULL</TT
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129 > if there are no dimensions available for a particular
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131 CLASS="RETURNVALUE"
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133 > if any dimension is okay for
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134 the given format.</P
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135 ><P
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136 >If <TT
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138 ><I
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139 >format</I
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140 ></TT
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141 > is <TT
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142 CLASS="LITERAL"
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143 >NULL</TT
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144 >, the mode list
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145 will be for the format returned by <A
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146 HREF="sdlgetvideoinfo.html"
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147 >SDL_GetVideoInfo()</A
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148 >-&#62;<TT
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149 CLASS="STRUCTFIELD"
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150 ><I
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151 >vfmt</I
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152 ></TT
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153 >. The <TT
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154 CLASS="PARAMETER"
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155 ><I
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156 >flag</I
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157 ></TT
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158 > parameter is an OR'd combination of <A
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159 HREF="sdlsurface.html"
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160 >surface</A
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161 > flags. The flags are the same as those used <A
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162 HREF="sdlsetvideomode.html"
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163 ><TT
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164 CLASS="FUNCTION"
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165 >SDL_SetVideoMode</TT
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166 ></A
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167 > and they play a strong role in deciding what modes are valid. For instance, if you pass <TT
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168 CLASS="LITERAL"
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169 >SDL_HWSURFACE</TT
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170 > as a flag only modes that support hardware video surfaces will be returned.</P
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171 ></DIV
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172 ><DIV
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173 CLASS="REFSECT1"
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174 ><A
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175 NAME="AEN1184"
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176 ></A
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177 ><H2
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178 >Example</H2
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179 ><PRE
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180 CLASS="PROGRAMLISTING"
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181 >SDL_Rect **modes;
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182 int i;
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183 .
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184 .
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185 .
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186
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187 /* Get available fullscreen/hardware modes */
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188 modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
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189
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190 /* Check is there are any modes available */
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191 if(modes == (SDL_Rect **)0){
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192 printf("No modes available!\n");
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193 exit(-1);
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194 }
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195
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196 /* Check if our resolution is restricted */
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197 if(modes == (SDL_Rect **)-1){
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198 printf("All resolutions available.\n");
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199 }
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200 else{
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201 /* Print valid modes */
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202 printf("Available Modes\n");
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203 for(i=0;modes[i];++i)
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204 printf(" %d x %d\n", modes[i]-&#62;w, modes[i]-&#62;h);
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205 }
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206 .
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207 .</PRE
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208 ></DIV
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209 ><DIV
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210 CLASS="REFSECT1"
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211 ><A
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212 NAME="AEN1187"
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213 ></A
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214 ><H2
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215 >See Also</H2
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216 ><P
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217 ><A
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218 HREF="sdlsetvideomode.html"
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219 ><TT
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220 CLASS="FUNCTION"
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221 >SDL_SetVideoMode</TT
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222 ></A
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223 >,
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224 <A
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225 HREF="sdlgetvideoinfo.html"
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226 ><TT
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227 CLASS="FUNCTION"
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228 >SDL_GetVideoInfo</TT
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229 ></A
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230 >,
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231 <A
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232 HREF="sdlrect.html"
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233 ><SPAN
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234 CLASS="STRUCTNAME"
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235 >SDL_Rect</SPAN
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236 ></A
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237 >,
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238 <A
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239 HREF="sdlpixelformat.html"
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240 ><SPAN
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241 CLASS="STRUCTNAME"
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242 >SDL_PixelFormat</SPAN
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243 ></A
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244 ></P
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245 ></DIV
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246 ><DIV
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247 CLASS="NAVFOOTER"
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248 ><HR
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249 ALIGN="LEFT"
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250 WIDTH="100%"><TABLE
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251 SUMMARY="Footer navigation table"
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252 WIDTH="100%"
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253 BORDER="0"
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254 CELLPADDING="0"
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255 CELLSPACING="0"
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256 ><TR
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257 ><TD
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258 WIDTH="33%"
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259 ALIGN="left"
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260 VALIGN="top"
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261 ><A
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262 HREF="sdlvideodrivername.html"
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263 ACCESSKEY="P"
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264 >Prev</A
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265 ></TD
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266 ><TD
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267 WIDTH="34%"
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268 ALIGN="center"
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269 VALIGN="top"
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270 ><A
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271 HREF="index.html"
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272 ACCESSKEY="H"
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273 >Home</A
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274 ></TD
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275 ><TD
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276 WIDTH="33%"
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277 ALIGN="right"
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278 VALIGN="top"
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279 ><A
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280 HREF="sdlvideomodeok.html"
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281 ACCESSKEY="N"
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282 >Next</A
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283 ></TD
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284 ></TR
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285 ><TR
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286 ><TD
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287 WIDTH="33%"
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288 ALIGN="left"
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289 VALIGN="top"
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290 >SDL_VideoDriverName</TD
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291 ><TD
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292 WIDTH="34%"
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293 ALIGN="center"
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294 VALIGN="top"
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295 ><A
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296 HREF="video.html"
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297 ACCESSKEY="U"
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298 >Up</A
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299 ></TD
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300 ><TD
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301 WIDTH="33%"
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302 ALIGN="right"
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303 VALIGN="top"
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304 >SDL_VideoModeOK</TD
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305 ></TR
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306 ></TABLE
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307 ></DIV
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308 ></BODY
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309 ></HTML
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310 >