Mercurial > sdl-ios-xcode
view src/timer/nds/SDL_systimer.c @ 5151:5429daf5e3f9
The DrawRect API is implemented using lines
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Feb 2011 20:50:04 -0800 |
parents | 481dabb098ef |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_NDS #include <nds.h> #include <nds/timers.h> #include "SDL_timer.h" static volatile Uint32 timer_ticks; static void NDS_TimerInterrupt(void) { timer_ticks++; } void SDL_StartTicks(void) { timer_ticks = 0; TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ; TIMER_DATA(3) = TIMER_FREQ_1024(1000); irqSet(IRQ_TIMER3, NDS_TimerInterrupt); irqEnable(IRQ_TIMER3); } Uint32 SDL_GetTicks(void) { return timer_ticks; } void SDL_Delay(Uint32 ms) { Uint32 start = SDL_GetTicks(); while (timer_alive) { if ((SDL_GetTicks() - start) >= ms) break; } } #endif /* SDL_TIMER_NDS */ /* vi: set ts=4 sw=4 expandtab: */