Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgaevents.c @ 1593:5115439d67b1
Consolidate all the X11 libraries, so you don't have to update 12 different
places in the source when adding a new one. Also handles build systems that
don't define a given library.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 23 Mar 2006 02:47:56 +0000 |
parents | 3ba88cb7eb1b |
children | 782fd950bd46 c121d94672cb cbad710a6509 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the event stream, converting DGA events into SDL events */ #include <stdio.h> #include <X11/Xlib.h> #include "../Xext/extensions/xf86dga.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_events_c.h" #include "SDL_dgavideo.h" #include "SDL_dgaevents_c.h" /* get function pointers... */ #include "../x11/SDL_x11dyn.h" /* Heheh we're using X11 event code */ extern int X11_Pending(Display *display); extern void X11_InitKeymap(void); extern SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); static int DGA_DispatchEvent(_THIS) { int posted; SDL_NAME(XDGAEvent) xevent; XNextEvent(DGA_Display, (XEvent *)&xevent); posted = 0; xevent.type -= DGA_event_base; switch (xevent.type) { /* Mouse motion? */ case MotionNotify: { if ( SDL_VideoSurface ) { posted = SDL_PrivateMouseMotion(0, 1, xevent.xmotion.dx, xevent.xmotion.dy); } } break; /* Mouse button press? */ case ButtonPress: { posted = SDL_PrivateMouseButton(SDL_PRESSED, xevent.xbutton.button, 0, 0); } break; /* Mouse button release? */ case ButtonRelease: { posted = SDL_PrivateMouseButton(SDL_RELEASED, xevent.xbutton.button, 0, 0); } break; /* Key press? */ case KeyPress: { SDL_keysym keysym; KeyCode keycode; XKeyEvent xkey; SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); keycode = xkey.keycode; #ifdef DEBUG_XEVENTS printf("KeyPress (X11 keycode = 0x%X)\n", xkey.keycode); #endif /* Get the translated SDL virtual keysym */ keysym.scancode = keycode; keysym.sym = X11_TranslateKeycode(DGA_Display, keycode); keysym.mod = KMOD_NONE; keysym.unicode = 0; /* Look up the translated value for the key event */ if ( SDL_TranslateUNICODE ) { static XComposeStatus state; char keybuf[32]; if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, &state) ) { /* * FIXME: XLookupString() may yield more than one * character, so we need a mechanism to allow for * this (perhaps null keypress events with a * unicode value) */ keysym.unicode = (Uint8)keybuf[0]; } } posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); } break; /* Key release? */ case KeyRelease: { SDL_keysym keysym; KeyCode keycode; XKeyEvent xkey; SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); keycode = xkey.keycode; #ifdef DEBUG_XEVENTS printf("KeyRelease (X11 keycode = 0x%X)\n", xkey.keycode); #endif /* Get the translated SDL virtual keysym */ keysym.scancode = keycode; keysym.sym = X11_TranslateKeycode(DGA_Display, keycode); keysym.mod = KMOD_NONE; keysym.unicode = 0; posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym); } break; break; } return(posted); } void DGA_PumpEvents(_THIS) { /* Keep processing pending events */ LOCK_DISPLAY(); while ( X11_Pending(DGA_Display) ) { DGA_DispatchEvent(this); } UNLOCK_DISPLAY(); } void DGA_InitOSKeymap(_THIS) { X11_InitKeymap(); }