view src/video/ps2gs/Makefile.am @ 1036:50f4e7e4d117

[SDL] [PATCH] fix FB_VideoQuit for ia64 Jesse Barnes Fri Jan 14 11:13:54 PST 2005 I noticed that on my ia64 machine when SDL_Quit was called, the machine would hang in weird ways. It turned out to be caused by a machine check in the memset() call near the top of FB_VideoQuit. Generally memset shouldn't be used on I/O regions like the framebuffer or other I/O device memory (the Linux kernel has special routines for dealing with I/O memory), so I changed the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and SDL_Quit now works properly. The change should probably be made unconditional though since doing one byte at a time is the only way to be portable, afaik.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2005 18:03:54 +0000
parents f590dd383b5d
children
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## Makefile.am for SDL using the framebuffer console video driver

noinst_LTLIBRARIES = libvideo_ps2gs.la
libvideo_ps2gs_la_SOURCES = $(PS2GS_SRCS)

# The SDL framebuffer console video driver sources
PS2GS_SRCS = 			\
	SDL_gsevents.c		\
	SDL_gsevents_c.h	\
	SDL_gskeys.h		\
	SDL_gsmouse.c		\
	SDL_gsmouse_c.h		\
	SDL_gsvideo.c		\
	SDL_gsvideo.h		\
	SDL_gsyuv.c		\
	SDL_gsyuv_c.h