annotate src/video/ps2gs/Makefile.am @ 1036:50f4e7e4d117

[SDL] [PATCH] fix FB_VideoQuit for ia64 Jesse Barnes Fri Jan 14 11:13:54 PST 2005 I noticed that on my ia64 machine when SDL_Quit was called, the machine would hang in weird ways. It turned out to be caused by a machine check in the memset() call near the top of FB_VideoQuit. Generally memset shouldn't be used on I/O regions like the framebuffer or other I/O device memory (the Linux kernel has special routines for dealing with I/O memory), so I changed the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and SDL_Quit now works properly. The change should probably be made unconditional though since doing one byte at a time is the only way to be portable, afaik.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2005 18:03:54 +0000
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2 ## Makefile.am for SDL using the framebuffer console video driver
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4 noinst_LTLIBRARIES = libvideo_ps2gs.la
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5 libvideo_ps2gs_la_SOURCES = $(PS2GS_SRCS)
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7 # The SDL framebuffer console video driver sources
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8 PS2GS_SRCS = \
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9 SDL_gsevents.c \
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10 SDL_gsevents_c.h \
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11 SDL_gskeys.h \
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12 SDL_gsmouse.c \
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13 SDL_gsmouse_c.h \
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14 SDL_gsvideo.c \
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15 SDL_gsvideo.h \
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16 SDL_gsyuv.c \
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17 SDL_gsyuv_c.h