Mercurial > sdl-ios-xcode
view src/main/macos/SIZE.r @ 1036:50f4e7e4d117
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005
I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2005 18:03:54 +0000 |
parents | 74212992fb08 |
children | 1e191391e68d |
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#include "Processes.r" resource 'SIZE' (-1) { reserved, acceptSuspendResumeEvents, reserved, canBackground, doesActivateOnFGSwitch, backgroundAndForeground, getFrontClicks, ignoreAppDiedEvents, is32BitCompatible, isHighLevelEventAware, onlyLocalHLEvents, notStationeryAware, useTextEditServices, reserved, reserved, reserved, 5242880, // 5 megs minimum 5242880 // 5 megs maximum };