Mercurial > sdl-ios-xcode
annotate src/main/macos/SIZE.r @ 1036:50f4e7e4d117
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005
I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2005 18:03:54 +0000 |
parents | 74212992fb08 |
children | 1e191391e68d |
rev | line source |
---|---|
0 | 1 |
2 #include "Processes.r" | |
3 | |
4 resource 'SIZE' (-1) { | |
5 reserved, | |
6 acceptSuspendResumeEvents, | |
7 reserved, | |
8 canBackground, | |
9 doesActivateOnFGSwitch, | |
10 backgroundAndForeground, | |
11 getFrontClicks, | |
12 ignoreAppDiedEvents, | |
13 is32BitCompatible, | |
14 isHighLevelEventAware, | |
15 onlyLocalHLEvents, | |
16 notStationeryAware, | |
17 useTextEditServices, | |
18 reserved, | |
19 reserved, | |
20 reserved, | |
21 5242880, // 5 megs minimum | |
22 5242880 // 5 megs maximum | |
23 }; | |
24 |