view include/Makefile.am @ 1144:509295d5a023

Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Sep 2005 08:36:28 +0000
parents 22dbf364c017
children 450721ad5436
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# The input Makefile for SDL header files

# The directory where the include files will be installed
libSDLincludedir = $(includedir)/SDL

# Which header files to install
libSDLinclude_HEADERS =		\
	SDL.h			\
	SDL_active.h		\
	SDL_audio.h		\
	SDL_byteorder.h		\
	SDL_cdrom.h		\
	SDL_copying.h		\
	SDL_cpuinfo.h		\
	SDL_endian.h		\
	SDL_error.h		\
	SDL_events.h		\
	SDL_getenv.h		\
	SDL_joystick.h		\
	SDL_keyboard.h		\
	SDL_keysym.h		\
	SDL_loadso.h		\
	SDL_main.h		\
	SDL_mouse.h		\
	SDL_mutex.h		\
	SDL_name.h		\
	SDL_opengl.h		\
	SDL_quit.h		\
	SDL_rwops.h		\
	SDL_syswm.h		\
	SDL_thread.h		\
	SDL_timer.h		\
	SDL_types.h		\
	SDL_version.h		\
	SDL_video.h		\
	begin_code.h		\
	close_code.h