Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gl_c.h @ 3914:4fd12011d8d6 SDL-1.2
Quartz code should use F13, F14, and F15 keys instead of PrintScreen,
ScrollLock, and Pause, since that's what's on the standard Apple keyboards
(minus the laptops, which have neither set). Ideally we'll find a better way
to distinguish this...the keys being replaced would be correct on a USB
keyboard for Windows. Sigh.
Fixes Bugzilla #301.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 14 Feb 2007 10:23:23 +0000 |
parents | 3b2a92126f4d |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_OPENGL_GLX #include <GL/glx.h> #include "SDL_loadso.h" #endif #include "../SDL_sysvideo.h" struct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ #if SDL_VIDEO_OPENGL_GLX GLXContext glx_context; /* Current GL context */ XVisualInfo* glx_visualinfo; /* XVisualInfo* returned by glXChooseVisual */ void * (*glXGetProcAddress)(const GLubyte *procName); XVisualInfo* (*glXChooseVisual) ( Display* dpy, int screen, int* attribList ); GLXContext (*glXCreateContext) ( Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct ); void (*glXDestroyContext) ( Display* dpy, GLXContext ctx ); Bool (*glXMakeCurrent) ( Display* dpy, GLXDrawable drawable, GLXContext ctx ); void (*glXSwapBuffers) ( Display* dpy, GLXDrawable drawable ); int (*glXGetConfig) ( Display* dpy, XVisualInfo* visual_info, int attrib, int* value ); const char *(*glXQueryExtensionsString) ( Display* dpy, int screen ); int (*glXSwapIntervalSGI) ( int interval ); GLint (*glXSwapIntervalMESA) ( unsigned interval ); GLint (*glXGetSwapIntervalMESA) ( void ); #endif /* SDL_VIDEO_OPENGL_GLX */ }; /* Old variable names */ #define gl_active (this->gl_data->gl_active) #define glx_context (this->gl_data->glx_context) #define glx_visualinfo (this->gl_data->glx_visualinfo) /* OpenGL functions */ extern XVisualInfo *X11_GL_GetVisual(_THIS); extern int X11_GL_CreateWindow(_THIS, int w, int h); extern int X11_GL_CreateContext(_THIS); extern void X11_GL_Shutdown(_THIS); #if SDL_VIDEO_OPENGL_GLX extern int X11_GL_MakeCurrent(_THIS); extern int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void X11_GL_SwapBuffers(_THIS); extern int X11_GL_LoadLibrary(_THIS, const char* path); extern void *X11_GL_GetProcAddress(_THIS, const char* proc); #endif extern void X11_GL_UnloadLibrary(_THIS);