Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gl_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 96c2f89cc7e1 |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_OPENGL_GLX #include <GL/glx.h> #include "SDL_loadso.h" #endif #include "../SDL_sysvideo.h" struct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ #if SDL_VIDEO_OPENGL_GLX GLXContext glx_context; /* Current GL context */ XVisualInfo *glx_visualinfo; /* XVisualInfo* returned by glXChooseVisual */ void *(*glXGetProcAddress) (const GLubyte * procName); XVisualInfo *(*glXChooseVisual) (Display * dpy, int screen, int *attribList); GLXContext (*glXCreateContext) (Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct); void (*glXDestroyContext) (Display * dpy, GLXContext ctx); Bool (*glXMakeCurrent) (Display * dpy, GLXDrawable drawable, GLXContext ctx); void (*glXSwapBuffers) (Display * dpy, GLXDrawable drawable); int (*glXGetConfig) (Display * dpy, XVisualInfo * visual_info, int attrib, int *value); const char *(*glXQueryExtensionsString) (Display * dpy, int screen); int (*glXSwapIntervalSGI) (int interval); GLint (*glXSwapIntervalMESA) (unsigned interval); GLint (*glXGetSwapIntervalMESA) (void); #endif /* SDL_VIDEO_OPENGL_GLX */ }; /* Old variable names */ #define gl_active (this->gl_data->gl_active) #define glx_context (this->gl_data->glx_context) #define glx_visualinfo (this->gl_data->glx_visualinfo) /* OpenGL functions */ extern XVisualInfo *X11_GL_GetVisual (_THIS); extern int X11_GL_CreateWindow (_THIS, int w, int h); extern int X11_GL_CreateContext (_THIS); extern void X11_GL_Shutdown (_THIS); #if SDL_VIDEO_OPENGL_GLX extern int X11_GL_MakeCurrent (_THIS); extern int X11_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value); extern void X11_GL_SwapBuffers (_THIS); extern int X11_GL_LoadLibrary (_THIS, const char *path); extern void *X11_GL_GetProcAddress (_THIS, const char *proc); #endif extern void X11_GL_UnloadLibrary (_THIS); /* vi: set ts=4 sw=4 expandtab: */