view docs/man3/SDL_GLattr.3 @ 1165:4fa705cdecb9

Date: Tue, 1 Nov 2005 02:51:09 +0000 From: Mike Frysinger <vapier@gentoo.org> To: sdl@libsdl.org Subject: Re: [SDL] libsdl needs some tweaks for DirectFB 0.9.23 On Fri, Oct 28, 2005 at 01:23:57AM +0000, Mike Frysinger wrote: > the new release of DirectFB breaks the libsdl DirectRB video module > > specifically, this change: > http://www.directfb.org/index.php/viewcvs.cgi/DirectFB/include/directfb.h.diff?r1=1.266&r2=1.267 > > but (unless i missed something), it should be trivial to fix (just annoying) > ... ive done so in Gentoo (also attached): > http://viewcvs.gentoo.org/media-libs/libsdl/files/libsdl-1.2.9-DirectFB-updates.patch hmm, i did miss something ... need to include directfb_version.h before trying to test version defines :) updated patch attached as well as previous URL -mike
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 01 Nov 2005 04:18:08 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GLattr\- SDL GL Attributes
.SH "ATTRIBUTES"
.TP 20
\fBSDL_GL_RED_SIZE\fP
Size of the framebuffer red component, in bits
.TP 20
\fBSDL_GL_GREEN_SIZE\fP
Size of the framebuffer green component, in bits
.TP 20
\fBSDL_GL_BLUE_SIZE\fP
Size of the framebuffer blue component, in bits
.TP 20
\fBSDL_GL_ALPHA_SIZE\fP
Size of the framebuffer alpha component, in bits
.TP 20
\fBSDL_GL_DOUBLEBUFFER\fP
0 or 1, enable or disable double buffering
.TP 20
\fBSDL_GL_BUFFER_SIZE\fP
Size of the framebuffer, in bits
.TP 20
\fBSDL_GL_DEPTH_SIZE\fP
Size of the depth buffer, in bits
.TP 20
\fBSDL_GL_STENCIL_SIZE\fP
Size of the stencil buffer, in bits
.TP 20
\fBSDL_GL_ACCUM_RED_SIZE\fP
Size of the accumulation buffer red component, in bits
.TP 20
\fBSDL_GL_ACCUM_GREEN_SIZE\fP
Size of the accumulation buffer green component, in bits
.TP 20
\fBSDL_GL_ACCUM_BLUE_SIZE\fP
Size of the accumulation buffer blue component, in bits
.TP 20
\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
Size of the accumulation buffer alpha component, in bits
.SH "DESCRIPTION"
.PP
While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01