annotate docs/man3/SDL_GLattr.3 @ 1165:4fa705cdecb9

Date: Tue, 1 Nov 2005 02:51:09 +0000 From: Mike Frysinger <vapier@gentoo.org> To: sdl@libsdl.org Subject: Re: [SDL] libsdl needs some tweaks for DirectFB 0.9.23 On Fri, Oct 28, 2005 at 01:23:57AM +0000, Mike Frysinger wrote: > the new release of DirectFB breaks the libsdl DirectRB video module > > specifically, this change: > http://www.directfb.org/index.php/viewcvs.cgi/DirectFB/include/directfb.h.diff?r1=1.266&r2=1.267 > > but (unless i missed something), it should be trivial to fix (just annoying) > ... ive done so in Gentoo (also attached): > http://viewcvs.gentoo.org/media-libs/libsdl/files/libsdl-1.2.9-DirectFB-updates.patch hmm, i did miss something ... need to include directfb_version.h before trying to test version defines :) updated patch attached as well as previous URL -mike
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 01 Nov 2005 04:18:08 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
0
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2 .SH "NAME"
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3 SDL_GLattr\- SDL GL Attributes
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4 .SH "ATTRIBUTES"
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5 .TP 20
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6 \fBSDL_GL_RED_SIZE\fP
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7 Size of the framebuffer red component, in bits
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8 .TP 20
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9 \fBSDL_GL_GREEN_SIZE\fP
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10 Size of the framebuffer green component, in bits
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11 .TP 20
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12 \fBSDL_GL_BLUE_SIZE\fP
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13 Size of the framebuffer blue component, in bits
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14 .TP 20
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15 \fBSDL_GL_ALPHA_SIZE\fP
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16 Size of the framebuffer alpha component, in bits
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17 .TP 20
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18 \fBSDL_GL_DOUBLEBUFFER\fP
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19 0 or 1, enable or disable double buffering
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20 .TP 20
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21 \fBSDL_GL_BUFFER_SIZE\fP
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22 Size of the framebuffer, in bits
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23 .TP 20
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24 \fBSDL_GL_DEPTH_SIZE\fP
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25 Size of the depth buffer, in bits
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26 .TP 20
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27 \fBSDL_GL_STENCIL_SIZE\fP
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28 Size of the stencil buffer, in bits
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29 .TP 20
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30 \fBSDL_GL_ACCUM_RED_SIZE\fP
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31 Size of the accumulation buffer red component, in bits
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32 .TP 20
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33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP
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34 Size of the accumulation buffer green component, in bits
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35 .TP 20
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36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP
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37 Size of the accumulation buffer blue component, in bits
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38 .TP 20
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39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP
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40 Size of the accumulation buffer alpha component, in bits
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41 .SH "DESCRIPTION"
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42 .PP
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43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
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44 .SH "SEE ALSO"
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45 .PP
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46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
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47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01