Mercurial > sdl-ios-xcode
view src/video/SDL_drawline.c @ 4780:4f915a47b995
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Sat, 19 Jun 2010 23:10:57 -0400 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_draw.h" static void SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, SDL_bool draw_end) { if (y1 == y2) { //HLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); int length; int pitch = (dst->pitch / dst->format->BytesPerPixel); Uint8 *pixel; if (x1 <= x2) { pixel = (Uint8 *)dst->pixels + y1 * pitch + x1; length = draw_end ? (x2-x1+1) : (x2-x1); } else { pixel = (Uint8 *)dst->pixels + y1 * pitch + x2; if (!draw_end) { ++pixel; } length = draw_end ? (x1-x2+1) : (x1-x2); } SDL_memset(pixel, color, length); } else if (x1 == x2) { VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); } else if (ABS(x1 - x2) == ABS(y1 - y2)) { DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); } else { BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end); } } static void SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, SDL_bool draw_end) { if (y1 == y2) { HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); } else if (x1 == x2) { VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); } else if (ABS(x1 - x2) == ABS(y1 - y2)) { DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); } else { Uint8 _r, _g, _b, _a; const SDL_PixelFormat * fmt = dst->format; SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); if (fmt->Rmask == 0x7C00) { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555, draw_end); } else if (fmt->Rmask == 0xF800) { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565, draw_end); } else { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB, draw_end); } } } static void SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, SDL_bool draw_end) { if (y1 == y2) { HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); } else if (x1 == x2) { VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); } else if (ABS(x1 - x2) == ABS(y1 - y2)) { DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); } else { Uint8 _r, _g, _b, _a; const SDL_PixelFormat * fmt = dst->format; SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); if (fmt->Rmask == 0x00FF0000) { if (!fmt->Amask) { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888, draw_end); } else { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888, draw_end); } } else { AALINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB, draw_end); } } } typedef void (*DrawLineFunc) (SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, SDL_bool draw_end); static DrawLineFunc SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt) { switch (fmt->BytesPerPixel) { case 1: if (fmt->BitsPerPixel < 8) { break; } return SDL_DrawLine1; case 2: return SDL_DrawLine2; case 4: return SDL_DrawLine4; } return NULL; } int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color) { DrawLineFunc func; if (!dst) { SDL_SetError("SDL_DrawLine(): Passed NULL destination surface"); return -1; } func = SDL_CalculateDrawLineFunc(dst->format); if (!func) { SDL_SetError("SDL_DrawLine(): Unsupported surface format"); return -1; } /* Perform clipping */ /* FIXME: We don't actually want to clip, as it may change line slope */ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { return 0; } func(dst, x1, y1, x2, y2, color, SDL_TRUE); return 0; } int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color) { int i; int x1, y1; int x2, y2; SDL_bool draw_end; DrawLineFunc func; if (!dst) { SDL_SetError("SDL_DrawLines(): Passed NULL destination surface"); return -1; } func = SDL_CalculateDrawLineFunc(dst->format); if (!func) { SDL_SetError("SDL_DrawLines(): Unsupported surface format"); return -1; } for (i = 1; i < count; ++i) { x1 = points[i-1].x; y1 = points[i-1].y; x2 = points[i].x; y2 = points[i].y; /* Perform clipping */ /* FIXME: We don't actually want to clip, as it may change line slope */ if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { continue; } /* Draw the end if it was clipped */ draw_end = (x2 != points[i].x || y2 != points[i].y); func(dst, x1, y1, x2, y2, color, draw_end); } if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color); } return 0; } /* vi: set ts=4 sw=4 expandtab: */