Mercurial > sdl-ios-xcode
view include/SDL_ellipse.h @ 4780:4f915a47b995
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Sat, 19 Jun 2010 23:10:57 -0400 |
parents | c500594c4246 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ /** * \file SDL_ellipse.h * * Header file for SDL_ellipse definition and management functions. */ #ifndef _SDL_ellipse_h #define _SDL_ellipse_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_pixels.h" #include "SDL_rwops.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \brief The structure that defines an ellipse. * * \sa SDL_EllipseEmpty * \sa SDL_EllipseEquals * \sa SDL_EllipsesIntersect * \sa SDL_IntersectEllipseAndLine */ typedef struct SDL_Ellipse { int x,y; int a,b; int r; } SDL_Ellipse; /** * \brief Returns true if the ellipse has no area. */ #define SDL_EllipseEmpty(X) ((X)->r <= 0) /** * \brief Returns true if the two ellipses are equal. */ #define SDL_EllipseEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ ((A)->a == (B)->a) && ((A)->b == (B)->b) && ((A)->r == (B)->r)) /** * \brief Determine whether two ellipses intersect. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_EllipsesIntersect(const SDL_Ellipse * A,const SDL_Ellipse * B); /** * \brief Calculate the intersection of an ellipse and line segment. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectEllipseAndLine(const SDL_Ellipse *ellipse,int *X1,int *Y1,int *X2,int *Y2); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_ellipse_h */