Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Demos/src/common.h @ 4780:4f915a47b995
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Sat, 19 Jun 2010 23:10:57 -0400 |
parents | 20326ba2bda2 |
children |
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/* * common.h * written by Holmes Futrell * use however you want */ #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 480 extern int randomInt(int min, int max); extern float randomFloat(float min, float max); extern void fatalError(const char *string);