view src/video/fbcon/SDL_fb3dfx.c @ 4:4f6c5f021323

Date: Thu, 26 Apr 2001 10:46:23 +0200 From: Alexander Pipelka <pipelka@bms-austria.com> Subject: SDL ELO driver bugfix Hi Sam! We noticed that the ELO serial touchscreen controller is quite sensitive in terms of correct protocol handling. The current implementation cause some controllers to hangup after some time (> 24h). I think the attached patch should fix this (I ran my device more than 3 days without any hangups).
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:54:56 +0000
parents 74212992fb08
children 63ec24e0575f
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/*
	SDL - Simple DirectMedia Layer
	Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	Sam Lantinga
	slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_types.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_fb3dfx.h"
#include "3dfx_mmio.h"


static int LockHWSurface(_THIS, SDL_Surface *surface)
{
	if ( surface == SDL_VideoSurface ) {
		tdfx_waitidle();
	}
	return(0);
}
static void UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

/* Wait for vertical retrace */
static void WaitVBL(_THIS)
{
	/* find start of retrace */
	tdfx_waitidle();
	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE )
		;
	/* wait until we're past the start */
	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 )
		; 
}

/* Sets video mem colorkey and accelerated blit function */
static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
{
	return(0);
}

static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
	int bpp;
	char *dst_base;
	Uint32 format;
	int dstX, dstY;

	/* Set the destination pixel format */
	dst_base = (char *)((char *)dst->pixels - mapped_mem);
	bpp = dst->format->BitsPerPixel;
	format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);

	/* Calculate source and destination base coordinates */
	dstX = rect->x;
	dstY = rect->y;

	/* Execute the fill command */
	tdfx_wait(6);
	tdfx_out32(DSTBASE, (Uint32)dst_base);
	tdfx_out32(DSTFORMAT, format);
	tdfx_out32(COLORFORE, color);
	tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
	tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
	tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));
	return(0);
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                       SDL_Surface *dst, SDL_Rect *dstrect)
{
	SDL_VideoDevice *this;
	int bpp;
	Uint32 src_format;
	Uint32 dst_format;
	char *src_base;
	char *dst_base;
	int srcX, srcY;
	int dstX, dstY;
	Uint32 blitop;
	Uint32 use_colorkey;

	/* Set the source and destination pixel format */
	this = current_video;
	src_base = (char *)((char *)src->pixels - mapped_mem);
	bpp = src->format->BitsPerPixel;
	src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
	dst_base = (char *)((char *)dst->pixels - mapped_mem);
	bpp = dst->format->BitsPerPixel;
	dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);

	srcX = srcrect->x;
	srcY = srcrect->y;
	dstX = dstrect->x;
	dstY = dstrect->y;

	/* Assemble the blit operation */
	blitop = COMMAND_2D_BITBLT | (0xCC << 24);
	if ( srcX <= dstX ) {
		blitop |= BIT(14);
		srcX += (dstrect->w - 1);
		dstX += (dstrect->w - 1);
	}
	if ( srcY <= dstY ) {
		blitop |= BIT(15);
		srcY += (dstrect->h - 1);
		dstY += (dstrect->h - 1);
	}

	/* Perform the blit! */
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
    		tdfx_wait(3);
    		tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
    		tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
    		tdfx_out32(ROP_2D, 0xAA00);
		use_colorkey = 1;
	} else {
		use_colorkey = 0;
	}
	tdfx_wait(9);
	tdfx_out32(SRCBASE, (Uint32)src_base);
	tdfx_out32(SRCFORMAT, src_format);
	tdfx_out32(DSTBASE, (Uint32)dst_base);
	tdfx_out32(DSTFORMAT, src_format);
	tdfx_out32(COMMAND_2D, blitop);
	tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
	tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
	tdfx_out32(DSTXY, dstX | (dstY << 16));
	tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));

	return(0);
}

static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
	int accelerated;

	/* Set initial acceleration on */
	src->flags |= SDL_HWACCEL;

	/* Set the surface attributes */
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		if ( ! this->info.blit_hw_A ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		if ( ! this->info.blit_hw_CC ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}

	/* Check to see if final surface blit is accelerated */
	accelerated = !!(src->flags & SDL_HWACCEL);
	if ( accelerated ) {
		src->map->hw_blit = HWAccelBlit;
	}
	return(accelerated);
}

void FB_3DfxAccel(_THIS, __u32 card)
{
	/* We have hardware accelerated surface functions */
	this->CheckHWBlit = CheckHWBlit;
	this->LockHWSurface = LockHWSurface;
	this->UnlockHWSurface = UnlockHWSurface;
	wait_vbl = WaitVBL;

	/* Reset the 3Dfx controller */
	tdfx_out32(BRESERROR0, 0);
	tdfx_out32(BRESERROR1, 0);

	/* The 3Dfx has an accelerated color fill */
	this->info.blit_fill = 1;
	this->FillHWRect = FillHWRect;

	/* The 3Dfx has accelerated normal and colorkey blits */
	this->info.blit_hw = 1;
	this->info.blit_hw_CC = 1;
	this->SetHWColorKey = SetHWColorKey;
}