annotate src/video/fbcon/SDL_fb3dfx.c @ 4:4f6c5f021323

Date: Thu, 26 Apr 2001 10:46:23 +0200 From: Alexander Pipelka <pipelka@bms-austria.com> Subject: SDL ELO driver bugfix Hi Sam! We noticed that the ELO serial touchscreen controller is quite sensitive in terms of correct protocol handling. The current implementation cause some controllers to hangup after some time (> 24h). I think the attached patch should fix this (I ran my device more than 3 days without any hangups).
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:54:56 +0000
parents 74212992fb08
children 63ec24e0575f
rev   line source
0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include "SDL_types.h"
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29 #include "SDL_video.h"
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30 #include "SDL_blit.h"
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31 #include "SDL_fb3dfx.h"
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32 #include "3dfx_mmio.h"
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33
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34
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35 static int LockHWSurface(_THIS, SDL_Surface *surface)
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36 {
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37 if ( surface == SDL_VideoSurface ) {
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38 tdfx_waitidle();
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39 }
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40 return(0);
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41 }
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42 static void UnlockHWSurface(_THIS, SDL_Surface *surface)
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43 {
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44 return;
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45 }
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46
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47 /* Wait for vertical retrace */
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48 static void WaitVBL(_THIS)
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49 {
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50 /* find start of retrace */
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51 tdfx_waitidle();
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52 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE )
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53 ;
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54 /* wait until we're past the start */
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55 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 )
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56 ;
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57 }
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58
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59 /* Sets video mem colorkey and accelerated blit function */
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60 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
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61 {
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62 return(0);
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63 }
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64
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65 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
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66 {
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67 int bpp;
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68 char *dst_base;
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69 Uint32 format;
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70 int dstX, dstY;
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71
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72 /* Set the destination pixel format */
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73 dst_base = (char *)((char *)dst->pixels - mapped_mem);
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74 bpp = dst->format->BitsPerPixel;
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75 format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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76
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77 /* Calculate source and destination base coordinates */
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78 dstX = rect->x;
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79 dstY = rect->y;
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80
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81 /* Execute the fill command */
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82 tdfx_wait(6);
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83 tdfx_out32(DSTBASE, (Uint32)dst_base);
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84 tdfx_out32(DSTFORMAT, format);
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85 tdfx_out32(COLORFORE, color);
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86 tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
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87 tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
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88 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));
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89 return(0);
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90 }
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91
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92 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
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93 SDL_Surface *dst, SDL_Rect *dstrect)
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94 {
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95 SDL_VideoDevice *this;
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96 int bpp;
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97 Uint32 src_format;
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98 Uint32 dst_format;
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99 char *src_base;
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100 char *dst_base;
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101 int srcX, srcY;
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102 int dstX, dstY;
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103 Uint32 blitop;
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104 Uint32 use_colorkey;
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105
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106 /* Set the source and destination pixel format */
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107 this = current_video;
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108 src_base = (char *)((char *)src->pixels - mapped_mem);
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109 bpp = src->format->BitsPerPixel;
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110 src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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111 dst_base = (char *)((char *)dst->pixels - mapped_mem);
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112 bpp = dst->format->BitsPerPixel;
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113 dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
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114
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115 srcX = srcrect->x;
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116 srcY = srcrect->y;
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117 dstX = dstrect->x;
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118 dstY = dstrect->y;
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119
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120 /* Assemble the blit operation */
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121 blitop = COMMAND_2D_BITBLT | (0xCC << 24);
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122 if ( srcX <= dstX ) {
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123 blitop |= BIT(14);
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124 srcX += (dstrect->w - 1);
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125 dstX += (dstrect->w - 1);
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126 }
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127 if ( srcY <= dstY ) {
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128 blitop |= BIT(15);
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129 srcY += (dstrect->h - 1);
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130 dstY += (dstrect->h - 1);
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131 }
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132
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133 /* Perform the blit! */
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134 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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135 tdfx_wait(3);
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136 tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
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137 tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
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138 tdfx_out32(ROP_2D, 0xAA00);
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139 use_colorkey = 1;
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140 } else {
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141 use_colorkey = 0;
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142 }
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143 tdfx_wait(9);
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144 tdfx_out32(SRCBASE, (Uint32)src_base);
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145 tdfx_out32(SRCFORMAT, src_format);
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146 tdfx_out32(DSTBASE, (Uint32)dst_base);
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147 tdfx_out32(DSTFORMAT, src_format);
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148 tdfx_out32(COMMAND_2D, blitop);
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149 tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
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150 tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
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151 tdfx_out32(DSTXY, dstX | (dstY << 16));
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152 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));
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153
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154 return(0);
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155 }
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156
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157 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
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158 {
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159 int accelerated;
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160
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161 /* Set initial acceleration on */
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162 src->flags |= SDL_HWACCEL;
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163
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164 /* Set the surface attributes */
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165 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
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166 if ( ! this->info.blit_hw_A ) {
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167 src->flags &= ~SDL_HWACCEL;
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168 }
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169 }
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170 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
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171 if ( ! this->info.blit_hw_CC ) {
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172 src->flags &= ~SDL_HWACCEL;
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173 }
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174 }
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175
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176 /* Check to see if final surface blit is accelerated */
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177 accelerated = !!(src->flags & SDL_HWACCEL);
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178 if ( accelerated ) {
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179 src->map->hw_blit = HWAccelBlit;
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180 }
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181 return(accelerated);
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182 }
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183
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184 void FB_3DfxAccel(_THIS, __u32 card)
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185 {
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186 /* We have hardware accelerated surface functions */
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187 this->CheckHWBlit = CheckHWBlit;
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188 this->LockHWSurface = LockHWSurface;
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189 this->UnlockHWSurface = UnlockHWSurface;
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190 wait_vbl = WaitVBL;
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191
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192 /* Reset the 3Dfx controller */
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193 tdfx_out32(BRESERROR0, 0);
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194 tdfx_out32(BRESERROR1, 0);
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195
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196 /* The 3Dfx has an accelerated color fill */
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197 this->info.blit_fill = 1;
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198 this->FillHWRect = FillHWRect;
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199
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200 /* The 3Dfx has accelerated normal and colorkey blits */
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201 this->info.blit_hw = 1;
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202 this->info.blit_hw_CC = 1;
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203 this->SetHWColorKey = SetHWColorKey;
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204 }