Mercurial > sdl-ios-xcode
view test/testtimer.c @ 2824:4dba7aa7ea77
Added slow but complete blit fallback
Don't try to RLE encode surfaces that have alpha channel and alpha modulation
Don't turn on blending when converting an RGB surface to RGBA format
Do turn on blending when converting colorkey to alpha channel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Dec 2008 17:14:04 +0000 |
parents | c121d94672cb |
children |
line wrap: on
line source
/* Test program to check the resolution of the SDL timer on the current platform */ #include <stdlib.h> #include <stdio.h> #include "SDL.h" #define DEFAULT_RESOLUTION 1 static int ticks = 0; static Uint32 SDLCALL ticktock(Uint32 interval) { ++ticks; return (interval); } static Uint32 SDLCALL callback(Uint32 interval, void *param) { printf("Timer %d : param = %d\n", interval, (int) (uintptr_t) param); return interval; } int main(int argc, char *argv[]) { int desired; SDL_TimerID t1, t2, t3; if (SDL_Init(SDL_INIT_TIMER) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Start the timer */ desired = 0; if (argv[1]) { desired = atoi(argv[1]); } if (desired == 0) { desired = DEFAULT_RESOLUTION; } SDL_SetTimer(desired, ticktock); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10 * 1000); /* Stop the timer */ SDL_SetTimer(0, NULL); /* Print the results */ if (ticks) { fprintf(stderr, "Timer resolution: desired = %d ms, actual = %f ms\n", desired, (double) (10 * 1000) / ticks); } /* Test multiple timers */ printf("Testing multiple timers...\n"); t1 = SDL_AddTimer(100, callback, (void *) 1); if (!t1) fprintf(stderr, "Could not create timer 1: %s\n", SDL_GetError()); t2 = SDL_AddTimer(50, callback, (void *) 2); if (!t2) fprintf(stderr, "Could not create timer 2: %s\n", SDL_GetError()); t3 = SDL_AddTimer(233, callback, (void *) 3); if (!t3) fprintf(stderr, "Could not create timer 3: %s\n", SDL_GetError()); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10 * 1000); printf("Removing timer 1 and waiting 5 more seconds\n"); SDL_RemoveTimer(t1); SDL_Delay(5 * 1000); SDL_RemoveTimer(t2); SDL_RemoveTimer(t3); SDL_Quit(); return (0); }