graph
- Added slow but complete blit fallback2008-12-02, by Sam Lantinga
- Added missing header2008-12-02, by Sam Lantinga
- Removed unused function2008-12-02, by Sam Lantinga
- You can't use memset() on screen formats with an alpha channel2008-12-02, by Sam Lantinga
- Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.2008-12-01, by Sam Lantinga
- Removed newline, to make sure revision control post-commit hook is working.2008-12-01, by Ryan C. Gordon
- Added a newline, to verify that revision control is functioning.2008-12-01, by Ryan C. Gordon
- Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.2008-12-01, by Sam Lantinga
- Added *.dSYM to the ignore properties.2008-12-01, by Ryan C. Gordon
- Date: Mon, 01 Dec 2008 00:57:15 +01002008-12-01, by Sam Lantinga
- indent2008-12-01, by Sam Lantinga
- Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code2008-12-01, by Sam Lantinga
- Finally got the right mojo for Apple's YUV texture format.2008-12-01, by Sam Lantinga
- Fixed the list of supported YUV formats2008-11-30, by Sam Lantinga
- Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.2008-11-30, by Sam Lantinga
- Temporary fix for Mac OS X crash in textoverlay2008-11-29, by Sam Lantinga
- Whoops, we need this for subrect updates (testsprite)2008-11-29, by Sam Lantinga
- The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.2008-11-29, by Sam Lantinga
- Fixed testalpha screen clear for screen formats with an alpha channel2008-11-29, by Sam Lantinga
- Preserve the desire for RLE acceleration2008-11-29, by Sam Lantinga
- Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.2008-11-29, by Sam Lantinga
- Fixed the texture format for the software fallback2008-11-29, by Sam Lantinga
- Fixed SW_SetTextureScaleMode()2008-11-29, by Sam Lantinga
- Fixed copy blit detection2008-11-29, by Sam Lantinga
- Added ARGB8888 destination format (used on Mac OS X)2008-11-29, by Sam Lantinga
- Again, map the color with the alpha channel filled in.2008-11-28, by Sam Lantinga
- Fixed crash in testalpha. I think this was supposed to clear those bits. :)2008-11-28, by Sam Lantinga
- Map to black, not necessarily 02008-11-28, by Sam Lantinga
- Clear the screen to actual black based on the format of the screen.2008-11-28, by Sam Lantinga
- Set the alpha mask fixing software rendering in OpenGL2008-11-27, by Sam Lantinga
- Fixed mouse coordinate range on Mac OS X2008-11-27, by Sam Lantinga
- RemDisabled some video drivers which are not converted to 1.3 yet2008-11-27, by Sam Lantinga
- Show the grey background first before starting to blit sprites2008-11-27, by Sam Lantinga
- Date: Wed, 26 Nov 2008 19:50:31 +01002008-11-26, by Sam Lantinga
- Both testsprite and testsprite2 use a grey background2008-11-26, by Sam Lantinga
- Fixed bug #605, per Martin's suggestion2008-11-25, by Sam Lantinga
- Updated with latest glext.h2008-11-25, by Sam Lantinga
- It turns out both the software and the OpenGL renderer had the same problem.2008-11-25, by Sam Lantinga
- indent2008-11-25, by Sam Lantinga
- Fixed bug with converting colorkey surface to texture2008-11-25, by Sam Lantinga
- (none)2008-11-25, by Sam Lantinga
- Fixed Direct3D rendering2008-11-25, by Sam Lantinga
- Added testsprite test projects for Visual Studio2008-11-24, by Sam Lantinga
- Added software fallback for YUV overlay code when YUV textures aren't available.2008-11-24, by Sam Lantinga
- Disable spurious warning2008-11-24, by Sam Lantinga
- Fixed Bugzilla bug #2052008-11-24, by Sam Lantinga
- Preliminary support for YUV textures2008-11-22, by Sam Lantinga
- Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release2008-11-17, by Sam Lantinga
- Sort by HID usage, which makes more sense and is more cross-platform2008-11-08, by Sam Lantinga
- We'd never port SDL to Minix... would we? :)2008-10-29, by Sam Lantinga
- Added dummy shared object files, fixing linker errors2008-10-18, by Sam Lantinga
- (none)2008-10-18, by Sam Lantinga
- Added the SDL_haptic files to the project2008-10-16, by Sam Lantinga
- Disabled the Haptic API on iPhone, changed the order of the header to match2008-10-16, by Sam Lantinga
- Fixed compilation on mingw32.2008-10-14, by Edgar Simo
- Added missing math.h functionality for SDL_audiocvt.c2008-10-12, by Sam Lantinga
- Don't include <math.h> when HAVE_MATH_H isn't defined2008-10-12, by Sam Lantinga
- This can be static2008-10-12, by Sam Lantinga
- Fixed memory leak in raw mouse input processing.2008-10-12, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-10-04, by Sam Lantinga