view test/testjoystick.c @ 2824:4dba7aa7ea77

Added slow but complete blit fallback Don't try to RLE encode surfaces that have alpha channel and alpha modulation Don't turn on blending when converting an RGB surface to RGBA format Do turn on blending when converting colorkey to alpha channel
author Sam Lantinga <slouken@libsdl.org>
date Tue, 02 Dec 2008 17:14:04 +0000
parents f55c87ae336b
children
line wrap: on
line source


/* Simple program to test the SDL joystick routines */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

#ifdef __IPHONEOS__
#define SCREEN_WIDTH	320
#define SCREEN_HEIGHT	480
#else
#define SCREEN_WIDTH	640
#define SCREEN_HEIGHT	480
#endif

void
WatchJoystick(SDL_Joystick * joystick)
{
    SDL_Surface *screen;
    const char *name;
    int i, done;
    SDL_Event event;
    int x, y, draw;
    SDL_Rect axis_area[6][2];

    /* Set a video mode to display joystick axis position */
    screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
        return;
    }

    /* Print info about the joystick we are watching */
    name = SDL_JoystickName(SDL_JoystickIndex(joystick));
    printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
           name ? name : "Unknown Joystick");
    printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
           SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
           SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));

    /* Initialize drawing rectangles */
    memset(axis_area, 0, (sizeof axis_area));
    draw = 0;

    /* Loop, getting joystick events! */
    done = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_JOYAXISMOTION:
                printf("Joystick %d axis %d value: %d\n",
                       event.jaxis.which,
                       event.jaxis.axis, event.jaxis.value);
                break;
            case SDL_JOYHATMOTION:
                printf("Joystick %d hat %d value:",
                       event.jhat.which, event.jhat.hat);
                if (event.jhat.value == SDL_HAT_CENTERED)
                    printf(" centered");
                if (event.jhat.value & SDL_HAT_UP)
                    printf(" up");
                if (event.jhat.value & SDL_HAT_RIGHT)
                    printf(" right");
                if (event.jhat.value & SDL_HAT_DOWN)
                    printf(" down");
                if (event.jhat.value & SDL_HAT_LEFT)
                    printf(" left");
                printf("\n");
                break;
            case SDL_JOYBALLMOTION:
                printf("Joystick %d ball %d delta: (%d,%d)\n",
                       event.jball.which,
                       event.jball.ball, event.jball.xrel, event.jball.yrel);
                break;
            case SDL_JOYBUTTONDOWN:
                printf("Joystick %d button %d down\n",
                       event.jbutton.which, event.jbutton.button);
                break;
            case SDL_JOYBUTTONUP:
                printf("Joystick %d button %d up\n",
                       event.jbutton.which, event.jbutton.button);
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym != SDLK_ESCAPE) {
                    break;
                }
                /* Fall through to signal quit */
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
        /* Update visual joystick state */
        for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
            SDL_Rect area;

            area.x = i * 34;
            area.y = SCREEN_HEIGHT - 34;
            area.w = 32;
            area.h = 32;
            if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
                SDL_FillRect(screen, &area, 0xFFFF);
            } else {
                SDL_FillRect(screen, &area, 0x0000);
            }
            SDL_UpdateRects(screen, 1, &area);
        }

        for (i = 0;
             i < SDL_JoystickNumAxes(joystick) / 2
             && i < SDL_arraysize(axis_area); ++i) {
            /* Erase previous axes */
            SDL_FillRect(screen, &axis_area[i][draw], 0x0000);

            /* Draw the X/Y axis */
            draw = !draw;
            x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
            x *= SCREEN_WIDTH;
            x /= 65535;
            if (x < 0) {
                x = 0;
            } else if (x > (SCREEN_WIDTH - 16)) {
                x = SCREEN_WIDTH - 16;
            }
            y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768);
            y *= SCREEN_HEIGHT;
            y /= 65535;
            if (y < 0) {
                y = 0;
            } else if (y > (SCREEN_HEIGHT - 16)) {
                y = SCREEN_HEIGHT - 16;
            }

            axis_area[i][draw].x = (Sint16) x;
            axis_area[i][draw].y = (Sint16) y;
            axis_area[i][draw].w = 16;
            axis_area[i][draw].h = 16;
            SDL_FillRect(screen, &axis_area[i][draw], 0xFFFF);

            SDL_UpdateRects(screen, 2, axis_area[i]);
        }
    }
}

int
main(int argc, char *argv[])
{
    const char *name;
    int i;
    SDL_Joystick *joystick;

    /* Initialize SDL (Note: video is required to start event loop) */
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Print information about the joysticks */
    printf("There are %d joysticks attached\n", SDL_NumJoysticks());
    for (i = 0; i < SDL_NumJoysticks(); ++i) {
        name = SDL_JoystickName(i);
        printf("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
        joystick = SDL_JoystickOpen(i);
        if (joystick == NULL) {
            fprintf(stderr, "SDL_JoystickOpen(%d) failed: %s\n", i,
                    SDL_GetError());
        } else {
            printf("       axes: %d\n", SDL_JoystickNumAxes(joystick));
            printf("      balls: %d\n", SDL_JoystickNumBalls(joystick));
            printf("       hats: %d\n", SDL_JoystickNumHats(joystick));
            printf("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
            SDL_JoystickClose(joystick);
        }
    }

    if (argv[1]) {
        joystick = SDL_JoystickOpen(atoi(argv[1]));
        if (joystick == NULL) {
            printf("Couldn't open joystick %d: %s\n", atoi(argv[1]),
                   SDL_GetError());
        } else {
            WatchJoystick(joystick);
            SDL_JoystickClose(joystick);
        }
    }
    SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);

    return (0);
}