view test/testaudioinfo.c @ 2824:4dba7aa7ea77

Added slow but complete blit fallback Don't try to RLE encode surfaces that have alpha channel and alpha modulation Don't turn on blending when converting an RGB surface to RGBA format Do turn on blending when converting colorkey to alpha channel
author Sam Lantinga <slouken@libsdl.org>
date Tue, 02 Dec 2008 17:14:04 +0000
parents 866052b01ee5
children 9de326b3099c
line wrap: on
line source

#include "SDL.h"

static void
print_devices(int iscapture)
{
    const char *typestr = ((iscapture) ? "capture" : "output");
    int n = SDL_GetNumAudioDevices(iscapture);

    printf("%s devices:\n", typestr);

    if (n == -1)
        printf("  Driver can't detect specific devices.\n\n", typestr);
    else if (n == 0)
        printf("  No %s devices found.\n\n", typestr);
    else {
        int i;
        for (i = 0; i < n; i++) {
            printf("  %s\n", SDL_GetAudioDeviceName(i, iscapture));
        }
        printf("\n");
    }
}

int
main(int argc, char **argv)
{
    /* Print available audio drivers */
    int n = SDL_GetNumAudioDrivers();
    if (n == 0) {
        printf("No built-in audio drivers\n\n");
    } else {
        int i;
        printf("Built-in audio drivers:\n");
        for (i = 0; i < n; ++i) {
            printf("  %s\n", SDL_GetAudioDriver(i));
        }
        printf("\n");
    }

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    printf("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());

    print_devices(0);
    print_devices(1);

    SDL_Quit();
    return 0;
}