view src/video/fbcon/3dfx_mmio.h @ 2824:4dba7aa7ea77

Added slow but complete blit fallback Don't try to RLE encode surfaces that have alpha channel and alpha modulation Don't turn on blending when converting an RGB surface to RGBA format Do turn on blending when converting colorkey to alpha channel
author Sam Lantinga <slouken@libsdl.org>
date Tue, 02 Dec 2008 17:14:04 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* 3Dfx register definitions */

#include "3dfx_regs.h"

/* 3Dfx control macros */

#define tdfx_in8(reg)		*(volatile Uint8  *)(mapped_io + (reg))
#define tdfx_in32(reg)		*(volatile Uint32 *)(mapped_io + (reg))

#define tdfx_out8(reg,v)	*(volatile Uint8  *)(mapped_io + (reg)) = v;
#define tdfx_out32(reg,v)	*(volatile Uint32 *)(mapped_io + (reg)) = v;


/* Wait for fifo space */
#define tdfx_wait(space)						\
{									\
	while ( (tdfx_in8(TDFX_STATUS) & 0x1F) < space )		\
		;							\
}


/* Wait for idle accelerator */
#define tdfx_waitidle()							\
{									\
	int i = 0;							\
									\
	tdfx_wait(1);							\
	tdfx_out32(COMMAND_3D, COMMAND_3D_NOP);				\
	do {								\
		i = (tdfx_in32(TDFX_STATUS) & STATUS_BUSY) ? 0 : i + 1;	\
	} while ( i != 3 );						\
}
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