view docs/html/sdlglattr.html @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
parents 355632dca928
children
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>SDL_GLattr</H1
><DIV
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><A
NAME="AEN2971"
></A
><H2
>Name</H2
>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2974"
></A
><H2
>Attributes</H2
><DIV
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><TABLE
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><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_RED_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer red component, in bits</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_GL_GREEN_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer green component, in bits</TD
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><TT
CLASS="LITERAL"
>SDL_GL_BLUE_SIZE</TT
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><TD
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>Size of the framebuffer blue component, in bits</TD
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><TT
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>SDL_GL_ALPHA_SIZE</TT
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><TD
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>Size of the framebuffer alpha component, in bits</TD
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><TT
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>SDL_GL_DOUBLEBUFFER</TT
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><TD
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>0 or 1, enable or disable double buffering</TD
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><TR
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><TT
CLASS="LITERAL"
>SDL_GL_BUFFER_SIZE</TT
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>Size of the framebuffer, in bits</TD
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><TT
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>SDL_GL_DEPTH_SIZE</TT
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>Size of the depth buffer, in bits</TD
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><TT
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>SDL_GL_STENCIL_SIZE</TT
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>Size of the stencil buffer, in bits</TD
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><TT
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>SDL_GL_ACCUM_RED_SIZE</TT
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>Size of the accumulation buffer red component, in bits</TD
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><TT
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>SDL_GL_ACCUM_GREEN_SIZE</TT
></TD
><TD
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>Size of the accumulation buffer green component, in bits</TD
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><TT
CLASS="LITERAL"
>SDL_GL_ACCUM_BLUE_SIZE</TT
></TD
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>Size of the accumulation buffer blue component, in bits</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_GL_ACCUM_ALPHA_SIZE</TT
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>Size of the accumulation buffer alpha component, in bits</TD
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><H2
>Description</H2
><P
>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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>before</I
></SPAN
> SDL sets the video mode. These attributes a set and read with <A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
> and <A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
>.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
>,
<A
HREF="sdlglgetattribute.html"
><TT
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>SDL_GL_GetAttribute</TT
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