annotate docs/html/sdlglattr.html @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
parents 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_GLattr</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_FreeYUVOverlay"
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17 HREF="sdlfreeyuvoverlay.html"><LINK
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19 TITLE="SDL_Rect"
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20 HREF="sdlrect.html"></HEAD
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21 ><BODY
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlfreeyuvoverlay.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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57 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlrect.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLGLATTR"
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74 ></A
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75 >SDL_GLattr</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN2971"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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87 NAME="AEN2974"
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88 ></A
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89 ><H2
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90 >Attributes</H2
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91 ><DIV
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92 CLASS="INFORMALTABLE"
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93 ><A
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94 NAME="AEN2976"
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95 ></A
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96 ><P
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97 ></P
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98 ><TABLE
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99 BORDER="0"
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100 CLASS="CALSTABLE"
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101 ><TBODY
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102 ><TR
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103 ><TD
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104 ALIGN="LEFT"
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105 VALIGN="TOP"
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106 ><TT
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107 CLASS="LITERAL"
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108 >SDL_GL_RED_SIZE</TT
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109 ></TD
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110 ><TD
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111 ALIGN="LEFT"
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112 VALIGN="TOP"
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113 >Size of the framebuffer red component, in bits</TD
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114 ></TR
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115 ><TR
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116 ><TD
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117 ALIGN="LEFT"
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119 ><TT
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120 CLASS="LITERAL"
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121 >SDL_GL_GREEN_SIZE</TT
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122 ></TD
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123 ><TD
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125 VALIGN="TOP"
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126 >Size of the framebuffer green component, in bits</TD
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127 ></TR
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128 ><TR
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129 ><TD
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132 ><TT
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133 CLASS="LITERAL"
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134 >SDL_GL_BLUE_SIZE</TT
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135 ></TD
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136 ><TD
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138 VALIGN="TOP"
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139 >Size of the framebuffer blue component, in bits</TD
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140 ></TR
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141 ><TR
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142 ><TD
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143 ALIGN="LEFT"
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145 ><TT
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146 CLASS="LITERAL"
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147 >SDL_GL_ALPHA_SIZE</TT
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148 ></TD
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149 ><TD
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151 VALIGN="TOP"
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152 >Size of the framebuffer alpha component, in bits</TD
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153 ></TR
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154 ><TR
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155 ><TD
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158 ><TT
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159 CLASS="LITERAL"
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160 >SDL_GL_DOUBLEBUFFER</TT
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161 ></TD
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162 ><TD
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163 ALIGN="LEFT"
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164 VALIGN="TOP"
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165 >0 or 1, enable or disable double buffering</TD
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166 ></TR
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167 ><TR
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168 ><TD
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169 ALIGN="LEFT"
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170 VALIGN="TOP"
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171 ><TT
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172 CLASS="LITERAL"
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173 >SDL_GL_BUFFER_SIZE</TT
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174 ></TD
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175 ><TD
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177 VALIGN="TOP"
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178 >Size of the framebuffer, in bits</TD
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179 ></TR
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180 ><TR
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181 ><TD
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182 ALIGN="LEFT"
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183 VALIGN="TOP"
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184 ><TT
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185 CLASS="LITERAL"
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186 >SDL_GL_DEPTH_SIZE</TT
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187 ></TD
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188 ><TD
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189 ALIGN="LEFT"
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190 VALIGN="TOP"
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191 >Size of the depth buffer, in bits</TD
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192 ></TR
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193 ><TR
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194 ><TD
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195 ALIGN="LEFT"
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196 VALIGN="TOP"
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197 ><TT
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198 CLASS="LITERAL"
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199 >SDL_GL_STENCIL_SIZE</TT
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200 ></TD
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201 ><TD
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202 ALIGN="LEFT"
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203 VALIGN="TOP"
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204 >Size of the stencil buffer, in bits</TD
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205 ></TR
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206 ><TR
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207 ><TD
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208 ALIGN="LEFT"
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209 VALIGN="TOP"
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210 ><TT
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211 CLASS="LITERAL"
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212 >SDL_GL_ACCUM_RED_SIZE</TT
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213 ></TD
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214 ><TD
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215 ALIGN="LEFT"
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216 VALIGN="TOP"
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217 >Size of the accumulation buffer red component, in bits</TD
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218 ></TR
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219 ><TR
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220 ><TD
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221 ALIGN="LEFT"
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222 VALIGN="TOP"
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223 ><TT
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224 CLASS="LITERAL"
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225 >SDL_GL_ACCUM_GREEN_SIZE</TT
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226 ></TD
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227 ><TD
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228 ALIGN="LEFT"
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229 VALIGN="TOP"
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230 >Size of the accumulation buffer green component, in bits</TD
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231 ></TR
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232 ><TR
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233 ><TD
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234 ALIGN="LEFT"
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235 VALIGN="TOP"
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236 ><TT
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237 CLASS="LITERAL"
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238 >SDL_GL_ACCUM_BLUE_SIZE</TT
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239 ></TD
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240 ><TD
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241 ALIGN="LEFT"
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242 VALIGN="TOP"
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243 >Size of the accumulation buffer blue component, in bits</TD
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244 ></TR
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245 ><TR
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246 ><TD
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247 ALIGN="LEFT"
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248 VALIGN="TOP"
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249 ><TT
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250 CLASS="LITERAL"
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251 >SDL_GL_ACCUM_ALPHA_SIZE</TT
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252 ></TD
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253 ><TD
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254 ALIGN="LEFT"
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255 VALIGN="TOP"
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256 >Size of the accumulation buffer alpha component, in bits</TD
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257 ></TR
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258 ></TBODY
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259 ></TABLE
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260 ><P
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261 ></P
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262 ></DIV
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263 ></DIV
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264 ><DIV
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265 CLASS="REFSECT1"
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266 ><A
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267 NAME="AEN3027"
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268 ></A
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269 ><H2
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270 >Description</H2
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271 ><P
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272 >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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273 CLASS="emphasis"
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274 ><I
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275 CLASS="EMPHASIS"
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276 >before</I
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277 ></SPAN
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278 > SDL sets the video mode. These attributes a set and read with <A
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279 HREF="sdlglsetattribute.html"
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280 ><TT
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281 CLASS="FUNCTION"
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282 >SDL_GL_SetAttribute</TT
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283 ></A
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284 > and <A
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285 HREF="sdlglgetattribute.html"
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286 ><TT
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287 CLASS="FUNCTION"
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288 >SDL_GL_GetAttribute</TT
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289 ></A
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290 >.</P
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291 ></DIV
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292 ><DIV
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293 CLASS="REFSECT1"
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294 ><A
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295 NAME="AEN3035"
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296 ></A
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297 ><H2
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298 >See Also</H2
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299 ><P
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300 ><A
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301 HREF="sdlglsetattribute.html"
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302 ><TT
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303 CLASS="FUNCTION"
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304 >SDL_GL_SetAttribute</TT
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305 ></A
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306 >,
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307 <A
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308 HREF="sdlglgetattribute.html"
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309 ><TT
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310 CLASS="FUNCTION"
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311 >SDL_GL_GetAttribute</TT
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312 ></A
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313 ></P
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314 ></DIV
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315 ><DIV
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316 CLASS="NAVFOOTER"
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317 ><HR
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318 ALIGN="LEFT"
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319 WIDTH="100%"><TABLE
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320 SUMMARY="Footer navigation table"
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321 WIDTH="100%"
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322 BORDER="0"
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323 CELLPADDING="0"
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324 CELLSPACING="0"
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325 ><TR
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326 ><TD
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327 WIDTH="33%"
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328 ALIGN="left"
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329 VALIGN="top"
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330 ><A
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331 HREF="sdlfreeyuvoverlay.html"
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332 ACCESSKEY="P"
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333 >Prev</A
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334 ></TD
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335 ><TD
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336 WIDTH="34%"
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337 ALIGN="center"
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338 VALIGN="top"
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339 ><A
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340 HREF="index.html"
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341 ACCESSKEY="H"
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342 >Home</A
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343 ></TD
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344 ><TD
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345 WIDTH="33%"
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346 ALIGN="right"
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347 VALIGN="top"
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348 ><A
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349 HREF="sdlrect.html"
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350 ACCESSKEY="N"
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351 >Next</A
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352 ></TD
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353 ></TR
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354 ><TR
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355 ><TD
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356 WIDTH="33%"
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357 ALIGN="left"
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358 VALIGN="top"
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359 >SDL_FreeYUVOverlay</TD
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360 ><TD
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361 WIDTH="34%"
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362 ALIGN="center"
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363 VALIGN="top"
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364 ><A
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365 HREF="video.html"
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366 ACCESSKEY="U"
0
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367 >Up</A
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368 ></TD
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369 ><TD
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370 WIDTH="33%"
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371 ALIGN="right"
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372 VALIGN="top"
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373 >SDL_Rect</TD
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374 ></TR
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375 ></TABLE
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376 ></DIV
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377 ></BODY
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378 ></HTML
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379 >