view README @ 1169:4b3e2294782d

Date: Sun, 06 Nov 2005 18:23:03 +0900 From: Hayashi Naoyuki <titan@culzean.org> To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org> Subject: Re: [SDL] Dynamic X11... 1. Compilation produce the following error on Tru64 UNIX. cc: Severe: SDL_x11dyn.h, line 31: Cannot find file <X11/extensions/extutil.h> specified in #include directive. (noinclfilef) #include <X11/extensions/extutil.h> Because Tru64 UNIX doesn't have extutil.h, this error is caused. 2. Compilation with --enable-x11-shared=no produce the following error. cc: Error: SDL_x11sym.h, line 115: In this statement, "Xutf8TextListToTextProperty" is not declared. (undeclared) SDL_X11_SYM(int,Xutf8TextListToTextProperty,(Display*,char**,int,XICCEncodingStyle,XTextProperty*)) Though it doesn't have Xutf8TextListToTextProperty, "pXutf8TextListToTextProperty = Xutf8TextListToTextProperty;" in SDL_x11dyn.c,117-119 #define SDL_X11_SYM(r,fn,arg) p##fn = fn; #include "SDL_x11sym.h" #undef SDL_X11_SYM -- Hayashi Naoyuki Key fingerprint = 60A0 D5D3 F58B 3633 2E52 0147 D17F 5578 3FDF F5B6
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 06 Nov 2005 17:05:12 +0000
parents 61b7f5eed0e8
children ca3718c215af
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)