annotate README @ 1169:4b3e2294782d

Date: Sun, 06 Nov 2005 18:23:03 +0900 From: Hayashi Naoyuki <titan@culzean.org> To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org> Subject: Re: [SDL] Dynamic X11... 1. Compilation produce the following error on Tru64 UNIX. cc: Severe: SDL_x11dyn.h, line 31: Cannot find file <X11/extensions/extutil.h> specified in #include directive. (noinclfilef) #include <X11/extensions/extutil.h> Because Tru64 UNIX doesn't have extutil.h, this error is caused. 2. Compilation with --enable-x11-shared=no produce the following error. cc: Error: SDL_x11sym.h, line 115: In this statement, "Xutf8TextListToTextProperty" is not declared. (undeclared) SDL_X11_SYM(int,Xutf8TextListToTextProperty,(Display*,char**,int,XICCEncodingStyle,XTextProperty*)) Though it doesn't have Xutf8TextListToTextProperty, "pXutf8TextListToTextProperty = Xutf8TextListToTextProperty;" in SDL_x11dyn.c,117-119 #define SDL_X11_SYM(r,fn,arg) p##fn = fn; #include "SDL_x11sym.h" #undef SDL_X11_SYM -- Hayashi Naoyuki Key fingerprint = 60A0 D5D3 F58B 3633 2E52 0147 D17F 5578 3FDF F5B6
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 06 Nov 2005 17:05:12 +0000
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.2
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a general API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 SDL is written in C, but works with C++ natively, and has bindings to
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16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
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17 Objective C, Perl, PHP, Pike, Python, and Ruby.
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19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
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21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
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22 RISC OS, and SymbianOS, but these are not officially supported.
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24 This library is distributed under GNU LGPL version 2, which can be
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25 found in the file "COPYING". This license allows you to use SDL
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26 freely in commercial programs as long as you link with the dynamic
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27 library.
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29 The best way to learn how to use SDL is to check out the header files in
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30 the "include" subdirectory and the programs in the "test" subdirectory.
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31 The header files and test programs are well commented and always up to date.
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32 More documentation is available in HTML format in "./docs/index.html"
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34 The test programs in the "test" subdirectory are in the public domain.
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36 Frequently asked questions are answered online:
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37 http://www.libsdl.org/faq.php
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39 If you need help with the library, or just want to discuss SDL related
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40 issues, you can join the developers mailing list:
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41 http://www.libsdl.org/mailing-list.php
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43 Enjoy!
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44 Sam Lantinga (slouken@libsdl.org)
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