Mercurial > sdl-ios-xcode
view src/video/SDL_yuvfuncs.h @ 1798:49b4b8413734
Date: Tue, 9 May 2006 23:01:49 -0400
From: Mike Frysinger
Subject: [SDL] [patch] fall back to using MAP_PRIVATE with mmap() in fbcon dri
trying to use MAP_SHARED with mmap() on uClinux (aka non-mmu) hosts nowadays
will simply fail since the kernel disallows it ... falling back to using
MAP_PRIVATE on these hosts is acceptable ... as such, ive attached a patch
for the fbcon driver that will fall back to using MAP_PRIVATE if mmap() with
MAP_SHARED failed
going by a grep of MAP_SHARED, the only other drivers that utilize this flag
are video/wscons, video/ps2gs, and sound/dmaaudio ... i dont think these
would appear on a non-mmu host so the patch i wrote is restricted to just
SDL_fbvideo.c ...
-mike
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 May 2006 04:05:46 +0000 |
parents | 51038e80ae59 |
children | 782fd950bd46 a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the definition of the YUV video surface function structure */ #include "SDL_video.h" #include "SDL_sysvideo.h" #ifndef _THIS #define _THIS SDL_VideoDevice *_this #endif struct private_yuvhwfuncs { int (*Lock)(_THIS, SDL_Overlay *overlay); void (*Unlock)(_THIS, SDL_Overlay *overlay); int (*Display)(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); void (*FreeHW)(_THIS, SDL_Overlay *overlay); };