view src/video/directfb/SDL_DirectFB_window.h @ 3294:470d0a416aa7

Fixed bug #714 fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT patch to change HAVE_ICONV to HAVE_ICONV_H There are two separate iconv checks in configure -- one for the header file and one for the library. include/SDL_stdinc.h uses the library define to see whether or not it should reference the types defined in the header, which naturally breaks if the library exists and the header does not.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:04:01 +0000
parents d72a0dd80e8b
children 64ce267332c6
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_directfb_window_h
#define _SDL_directfb_window_h

#include "SDL_DirectFB_WM.h"

#define SDL_DFB_WINDOWDATA(win)  DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)

typedef struct _DFB_WindowData DFB_WindowData;
struct _DFB_WindowData
{
    IDirectFBSurface *surface;
    IDirectFBSurface *window_surface;   /* only used with has_own_wm */
    IDirectFBWindow *window;
    DirectFB_GLContext *gl_context;
    IDirectFBEventBuffer *eventbuffer;
    SDL_WindowID sdl_id;
    DFB_WindowData *next;
    Uint8 opacity;
    DFBRectangle client;
    DFBDimension size;
    /* WM extras */
    DFBRectangle restore;
    int is_managed;
    int wm_needs_redraw;
    IDirectFBSurface *icon;
    DFB_Theme theme;
};

extern int DirectFB_CreateWindow(_THIS, SDL_Window * window);
extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
                                     const void *data);
extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window,
                                   SDL_Surface * icon);

extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
extern void DirectFB_ShowWindow(_THIS, SDL_Window * window);
extern void DirectFB_HideWindow(_THIS, SDL_Window * window);
extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window);
extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
                                         struct SDL_SysWMinfo *info);

extern void DirectFB_AdjustWindowSurface(SDL_Window * window);

#endif /* _SDL_directfb_window_h */

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