Mercurial > sdl-ios-xcode
view include/Makefile.am @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 22dbf364c017 |
children | 450721ad5436 |
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# The input Makefile for SDL header files # The directory where the include files will be installed libSDLincludedir = $(includedir)/SDL # Which header files to install libSDLinclude_HEADERS = \ SDL.h \ SDL_active.h \ SDL_audio.h \ SDL_byteorder.h \ SDL_cdrom.h \ SDL_copying.h \ SDL_cpuinfo.h \ SDL_endian.h \ SDL_error.h \ SDL_events.h \ SDL_getenv.h \ SDL_joystick.h \ SDL_keyboard.h \ SDL_keysym.h \ SDL_loadso.h \ SDL_main.h \ SDL_mouse.h \ SDL_mutex.h \ SDL_name.h \ SDL_opengl.h \ SDL_quit.h \ SDL_rwops.h \ SDL_syswm.h \ SDL_thread.h \ SDL_timer.h \ SDL_types.h \ SDL_version.h \ SDL_video.h \ begin_code.h \ close_code.h