view include/Makefile.am @ 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents 22dbf364c017
children 450721ad5436
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# The input Makefile for SDL header files

# The directory where the include files will be installed
libSDLincludedir = $(includedir)/SDL

# Which header files to install
libSDLinclude_HEADERS =		\
	SDL.h			\
	SDL_active.h		\
	SDL_audio.h		\
	SDL_byteorder.h		\
	SDL_cdrom.h		\
	SDL_copying.h		\
	SDL_cpuinfo.h		\
	SDL_endian.h		\
	SDL_error.h		\
	SDL_events.h		\
	SDL_getenv.h		\
	SDL_joystick.h		\
	SDL_keyboard.h		\
	SDL_keysym.h		\
	SDL_loadso.h		\
	SDL_main.h		\
	SDL_mouse.h		\
	SDL_mutex.h		\
	SDL_name.h		\
	SDL_opengl.h		\
	SDL_quit.h		\
	SDL_rwops.h		\
	SDL_syswm.h		\
	SDL_thread.h		\
	SDL_timer.h		\
	SDL_types.h		\
	SDL_version.h		\
	SDL_video.h		\
	begin_code.h		\
	close_code.h